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flavor_ira.44 萨法维王朝的艺术赞助

时间范围:1500.1.1 - 1600.1.1(每月 1% 概率)

触发条件

  • 国家为 IRA
  • 统治者或摄政时的继承人属于萨法维王朝(safavid_dynasty)。
  • 国家宗教属于穆斯林宗教组(religion_group:muslim)。

关键效果

  • 选项 A (flavor_ira.44.a)
    • target_culture(文化影响力最高的文化)添加 cultural_influence_severe_bonuscultural_tradition_severe_bonus
    • 损失金钱(change_gold_effect = { scale = -2 })。
    • 创建一个新人物:
      • 阶层:市民阶层(estate_type:burghers_estate)。
      • 文化:target_culture
      • 军事、行政、外交能力值在 40 到 80 之间随机。
      • 年龄 30 岁。
      • 职业为画家(artist = painter),技能在 0.6 到 0.9 之间随机。
  • 选项 B (flavor_ira.44.b)
    • 损失少量威望(add_prestige = prestige_mild_penalty)。
    • 社会价值观向“外向”方向移动(change_societal_value = { type = outward_vs_inward value = societal_value_move_to_right })。
  • 选项 C (flavor_ira.44.c)
    • 触发条件target_character(统治者或摄政时的继承人)拥有“学者”(scholar)特质。
    • 获得大量研究进度(add_research_progress = research_progress_extreme_bonus)。
    • 损失金钱(change_gold_effect = { scale = -2 })。

背景介绍: 在16世纪,萨法维王朝统治下的伊朗(IRA)正处于其文化和艺术的黄金时期。作为什叶派穆斯林的守护者,王朝的统治者们不仅是政治和军事领袖,也是艺术与学术的重要赞助人。这一时期见证了波斯细密画、书法和建筑艺术的蓬勃发展,宫廷成为艺术家、诗人和学者汇聚的中心。本事件模拟了萨法维君主面临的选择:是斥资赞助一位杰出的画家以提升王朝的文化影响力,还是将资源转向其他方向,亦或是利用统治者的学识来推动国家的科技进步。

完整事件代码

flavor_ira.44 = {
	hide_portraits = yes
	type = country_event
	title = flavor_ira.44.title
	desc = flavor_ira.44.desc

	dynamic_historical_event = {
		tag = IRA
		from = 1500.1.1
		to = 1600.1.1
		monthly_chance = 1
	}

	fire_only_once = yes

	trigger = {
		ruler_or_heir_if_regent ?= {
			has_dynasty = yes
			dynasty ?= dynasty:safavid_dynasty
		}

		religion.group = religion_group:muslim
	}

	illustration_tags = {
        10 = regular
        10 = exterior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
		ruler_or_heir_if_regent ?= {
			save_scope_as = target_character
		}

		ordered_accepted_culture = {
			order_by = cultural_influence
			max = 1
			save_scope_as = target_culture
		}
	}

	option = {
		name = flavor_ira.44.a

		culture = {
			add_cultural_influence = cultural_influence_severe_bonus
			add_cultural_tradition = cultural_tradition_severe_bonus
		}

		change_gold_effect = { scale = -2 }

		create_character = {
			estate = estate_type:burghers_estate
			culture = scope:target_culture
			mil = {
				40
				80
			}
			adm = {
				40
				80
			}
			dip = {
				40
				80
			}
			age = 30
			artist = painter
			artist_skill = {
				0.6
				0.9
			}
		}
	}

	option = {
		name = flavor_ira.44.b

		add_prestige = prestige_mild_penalty

		change_societal_value = {
			type = outward_vs_inward
			value = societal_value_move_to_right
		}
	}

	option = {
		name = flavor_ira.44.c

		trigger = {
			scope:target_character = {
				has_trait = scholar
			}
		}

		add_research_progress = research_progress_extreme_bonus

		change_gold_effect = { scale = -2 }
	}
}