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[flavor_hol.9] 荷兰造船业发展

时间范围:1610.1.1 - 1630.1.1(每月 3% 概率触发)

触发条件

  • 控制霍伦(Hoorn)地区。

关键效果

  • 选项 A (历史选项)
    • 移除一个随机的非主要改革。
    • 添加政府改革 ned_shipbuilding_industry
    • 增加少量海军传统。
    • 将人物 彼得·约翰·利奥内 移至本国。
  • 选项 B
    • 增加少量海军传统。
    • 将人物 彼得·约翰·利奥内 移至本国。
  • 选项 C
    • 减少少量威望。
    • 流放人物 彼得·约翰·利奥内

背景介绍: 该事件模拟了17世纪初荷兰共和国在造船技术与管理方面的关键发展。霍伦作为重要的港口城市,其造船业的专业化与创新为荷兰的海上贸易与海军力量奠定了基础。事件中引入的彼得·约翰·利奥内代表了这一时期推动技术革新的关键人物。

完整事件代码

flavor_hol.9 = {
	type = country_event
	title = flavor_hol.9.title
	desc = flavor_hol.9.desc
	fire_only_once = yes
	dynamic_historical_event = {
		tag = HOL
		tag = NED
		from = 1610.1.1
		to = 1630.1.1
		monthly_chance = 3
	}
	trigger = {
		owns = location:hoorn
	}
	illustration_tags = {
		10 = regular
		10 = interior
	}
	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
		set_variable = { name = ned_shipbuilding_industry value = 1 }
		random_current_reforms = {
			limit = { is_major_reform = no }
			save_scope_as = target_reform
		}
		create_character = {
			first_name = name_peter.name_john
			last_name = Liorne
			estate = estate_type:burghers_estate
			adm = 50
			dip = 50
			mil = 50
			birth_date = 1561.1.1
			culture = culture:low_franconian
			birth_location = location:hoorn
			save_scope_as = target_character
			create_in_limbo = yes
			add_character_modifier = { modifier = block_leading_armies_or_navies years = -1 mode = add_and_extend }
		}
	}
	option = {
		name = flavor_hol.9.a
		historical_option = yes
		if = {
			limit = { exists = scope:target_reform }
			remove_reform = scope:target_reform
		}
		add_reform = government_reform:ned_shipbuilding_industry
		add_navy_tradition = navy_tradition_weak_bonus
		scope:target_character = { move_country = root }
	}
	option = {
		name = flavor_hol.9.b
		add_navy_tradition = navy_tradition_weak_bonus
		scope:target_character = { move_country = root }
	}
	option = {
		name = flavor_hol.9.c
		add_prestige = prestige_weak_penalty
		scope:target_character = { banish_character = yes }
	}
}