flavor_hol.4 西蒙·斯泰芬登场
时间范围:1570.1.1 - 1620.1.1 (每月 3% 概率)
触发条件:
- 控制
the_hague地区。
关键效果:
- 选项 A (
flavor_hol.4.a):- 将创建的人物
西蒙·斯泰芬移动至本国。 - 花费少量金钱(
scale = -2)。 - 获得少量研究进度加成(
research_progress_mild_bonus)。
- 将创建的人物
- 选项 B (
flavor_hol.4.b):- 花费少量金钱(
scale = -2)。 - 杀死先前创建的人物,并重新在本国创建一个新的
西蒙·斯泰芬人物(属性与特质相同,但无artist_skill与artist设定)。
- 花费少量金钱(
背景介绍: 此事件模拟了荷兰科学家、工程师西蒙·斯泰芬(Simon Stevin)在历史上的登场。斯泰芬出生于1548年的布鲁日,以其在数学、物理学和工程学(尤其是流体静力学和十进制分数)方面的贡献而闻名。事件反映了荷兰共和国在16世纪末至17世纪初的“黄金时代”,科学、艺术与商业蓬勃发展,国家有意识地吸引和资助人才以推动技术进步与国家繁荣。
完整事件代码:
flavor_hol.4 = {
type = country_event
title = flavor_hol.4.title
desc = flavor_hol.4.desc
historical_info = flavor_hol.4.historical_info
fire_only_once = yes
dynamic_historical_event = {
tag = HOL
tag = NED
from = 1570.1.1
to = 1620.1.1
monthly_chance = 3
}
trigger = {
owns = location:the_hague
}
illustration_tags = {
10 = regular
10 = interior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
create_character = {
first_name = name_simeon
last_name = Stevin
adm = 60
dip = 50
mil = 80
birth_date = 1548.1.1
culture = culture:low_franconian
birth_location = location:bruges
artist_skill = 0.98
artist = scientist
estate = estate_type:burghers_estate
add_trait = trait:unsuited_for_naval_command
add_trait = trait:unsuited_for_army_command
save_scope_as = target_character
script = simon_stevin
create_in_limbo = yes
}
}
option = {
name = flavor_hol.4.a
scope:target_character = { move_country = root }
change_gold_effect = { scale = -2 }
add_research_progress = research_progress_mild_bonus
}
option = {
name = flavor_hol.4.b
change_gold_effect = { scale = -2 }
custom_tooltip = { #CAESAR-10401
text = flavor_hol.4.b.tt
kill_character_silently = scope:target_character
create_character = {
first_name = name_simeon
last_name = Stevin
adm = 60
dip = 50
mil = 80
birth_date = 1548.1.1
culture = culture:low_franconian
birth_location = location:bruges
estate = estate_type:burghers_estate
add_trait = trait:unsuited_for_naval_command
add_trait = trait:unsuited_for_army_command
script = simon_stevin
}
}
}
}