flavor_hol.3 荷兰圣经翻译
时间范围:1630.1.1 - 1655.1.1(每月 2% 概率)
触发条件:
- 拥有多德雷赫特(Dordrecht)地区。
- 拥有宗教特性“翻译圣经”(religious_aspect:translated_bibles)。
- 主流文化方言不是低地德语方言(dialect:low_german_dialect)。
关键效果:
- 选项 A (历史选项):
- 花费 6 金币。
- 在多德雷赫特(Dordrecht)创建一件艺术品:
- 类型:祈祷书(work_of_art_type:prayer_book)
- 关键标识:
statenbijbel - 艺术家:约翰·博格曼(John Bogerman)
- 品质:77
- 将人物约翰·博格曼移入本国。
- 获得少量研究进度加成(research_progress_mild_bonus)。
- 社会价值观向“灵性主义”(spiritualist_vs_humanist)方向轻微右移(societal_value_minor_move_to_right)。
- 选项 B:
- 获得少量威望惩罚(prestige_weak_penalty)。
- 驱逐人物约翰·博格曼。
背景介绍: 该事件模拟了17世纪荷兰共和国时期,由多德雷赫特会议推动的《荷兰国家圣经》(Statenbijbel)翻译项目。这是荷兰改革宗教会官方授权的圣经译本,旨在为荷兰语使用者提供统一的宗教文本,对荷兰语言、文化和宗教认同的形成产生了深远影响。事件中的核心人物约翰·博格曼是主持翻译工作的神学家。
完整事件代码:
flavor_hol.3 = {
type = country_event
title = flavor_hol.3.title
desc = flavor_hol.3.desc
historical_info = flavor_hol.3.historical_info
fire_only_once = yes
dynamic_historical_event = {
tag = HOL
tag = NED
from = 1630.1.1
to = 1655.1.1
monthly_chance = 2
}
trigger = {
owns = location:dordrecht
has_religious_aspect = religious_aspect:translated_bibles
NOT = { culture.dialect = dialect:low_german_dialect }
}
illustration_tags = {
10 = regular
10 = interior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:clergy_estate background = estate_type:clergy_estate }
create_character = {
first_name = name_john # alternative Johannes
last_name = Bogerman
estate = estate_type:burghers_estate
birth_date = 1576.1.1
birth_location = location:emden
culture = culture:frisian
religion = religion:calvinist
artist_skill = 0.79
artist = writer
save_scope_as = target_character
create_in_limbo = yes
}
}
option = {
name = flavor_hol.3.a
historical_option = yes
change_gold_effect = { scale = -6 }
location:dordrecht = {
create_art = {
artist = scope:target_character
quality = 77
type = work_of_art_type:prayer_book
key = statenbijbel
}
}
scope:target_character = { move_country = root }
add_research_progress = research_progress_mild_bonus
change_societal_value = { type = spiritualist_vs_humanist value = societal_value_minor_move_to_right }
}
option = {
name = flavor_hol.3.b
add_prestige = prestige_weak_penalty
scope:target_character = { banish_character = yes }
}
}