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flavor_hol.3 荷兰圣经翻译

时间范围:1630.1.1 - 1655.1.1(每月 2% 概率)

触发条件

  • 拥有多德雷赫特(Dordrecht)地区。
  • 拥有宗教特性“翻译圣经”(religious_aspect:translated_bibles)。
  • 主流文化方言不是低地德语方言(dialect:low_german_dialect)。

关键效果

  • 选项 A (历史选项)
    • 花费 6 金币。
    • 在多德雷赫特(Dordrecht)创建一件艺术品:
      • 类型:祈祷书(work_of_art_type:prayer_book)
      • 关键标识:statenbijbel
      • 艺术家:约翰·博格曼(John Bogerman)
      • 品质:77
    • 将人物约翰·博格曼移入本国。
    • 获得少量研究进度加成(research_progress_mild_bonus)。
    • 社会价值观向“灵性主义”(spiritualist_vs_humanist)方向轻微右移(societal_value_minor_move_to_right)。
  • 选项 B
    • 获得少量威望惩罚(prestige_weak_penalty)。
    • 驱逐人物约翰·博格曼。

背景介绍: 该事件模拟了17世纪荷兰共和国时期,由多德雷赫特会议推动的《荷兰国家圣经》(Statenbijbel)翻译项目。这是荷兰改革宗教会官方授权的圣经译本,旨在为荷兰语使用者提供统一的宗教文本,对荷兰语言、文化和宗教认同的形成产生了深远影响。事件中的核心人物约翰·博格曼是主持翻译工作的神学家。

完整事件代码

flavor_hol.3 = {
	type = country_event
	title = flavor_hol.3.title
	desc = flavor_hol.3.desc
	historical_info = flavor_hol.3.historical_info
	fire_only_once = yes
	dynamic_historical_event = {
		tag = HOL
		tag = NED
		from = 1630.1.1
		to = 1655.1.1
		monthly_chance = 2
	}
	trigger = {
		owns = location:dordrecht
		has_religious_aspect = religious_aspect:translated_bibles
		NOT = { culture.dialect = dialect:low_german_dialect }
	}
	illustration_tags = {
		10 = regular
		10 = interior
	}
	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:clergy_estate background = estate_type:clergy_estate }

		create_character = {
			first_name = name_john # alternative Johannes
			last_name = Bogerman
			estate = estate_type:burghers_estate
			birth_date = 1576.1.1
			birth_location = location:emden
			culture = culture:frisian
			religion = religion:calvinist
			artist_skill = 0.79
			artist = writer
			save_scope_as = target_character
			create_in_limbo = yes
		}
	}
	option = {
		name = flavor_hol.3.a
		historical_option = yes
		change_gold_effect = { scale = -6 }
		location:dordrecht = {
			create_art = {
				artist = scope:target_character
				quality = 77
				type = work_of_art_type:prayer_book
				key = statenbijbel
			}
		}
		scope:target_character = { move_country = root }
		add_research_progress = research_progress_mild_bonus
		change_societal_value = { type = spiritualist_vs_humanist value = societal_value_minor_move_to_right }
	}
	option = {
		name = flavor_hol.3.b
		add_prestige = prestige_weak_penalty
		scope:target_character = { banish_character = yes }
	}
}