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flavor_geo.14 埃伦蒂尔铸币厂

时间范围:1337.1.1 - 1385.3.14(每月 5% 概率触发)

触发条件

  • 国家标签为 GEO
  • 至少拥有一块满足以下所有条件的地块:
    • 整合等级为 integrated(已整合)或 core(核心)。
    • 产出资源为 goods_gold(黄金)或 silver(白银)。

关键效果

  • 选项 A (flavor_geo.14.a) - 历史选项
    • 在符合条件的、工人最多的黄金/白银产地(target_location):
      • 永久增加 3 个最大原材料工人岗位。
      • 添加持续20年的修正 mint_of_elentir_modifier(若已存在则延长持续时间)。
    • 国家层面:
      • 减少相当于3倍规模的金币效果(change_gold_effect = { scale = -3 })。
      • 社会价值观 capital_economy_vs_traditional_economy(资本经济 vs 传统经济)向左移动(倾向于传统经济)。
  • 选项 B (flavor_geo.14.b)
    • 国家层面:
      • 减少相当于0.5倍规模的金币效果(change_gold_effect = { scale = -0.5 })。
    • 在符合条件的、工人最多的黄金/白银产地(target_location):
      • 显著增加繁荣度(prosperity_severe_bonus)。
      • 该地块上所有属于本国的民众(pop)获得极高的满意度加成(pop_satisfaction_ultimate_bonus)。

背景介绍: 该事件模拟了格鲁吉亚王国(GEO)在14世纪中后期,于其控制的黄金或白银矿产地建立铸币厂的历史可能性。建立中央铸币厂是国家强化经济控制、统一货币体系的重要举措,但也会消耗大量贵金属储备,并可能引发关于经济发展方向(是偏向资本集中还是维护传统)的社会争论。另一个选项则代表了将资源用于直接改善矿产地民生与繁荣的替代发展路径。

完整事件代码

flavor_geo.14 = { #The Mint of Elegir
	type = country_event
	title = flavor_geo.14.title
	desc = flavor_geo.14.desc
	historical_info = flavor_geo.14.historical_info
	fire_only_once = yes
	dynamic_historical_event = {
		tag = GEO
		from = 1337.1.1
		to = 1385.3.14
		monthly_chance = 5
	}

	trigger = {
		any_owned_location = {
			OR = {
				integration_level = integrated
				integration_level = core
			}
			OR = {
				raw_material = goods:goods_gold
				raw_material = goods:silver
			}
		}
	}

	illustration_tags = {
		10 = exterior
		10 = regular
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:nobles_estate }
		ordered_owned_location = {
			limit = {
				OR = {
					raw_material = goods:goods_gold
					raw_material = goods:silver
				}
				OR = {
					integration_level = integrated
					integration_level = core
				}
			}
			order_by = rgo_workers
			max = 1
			check_range_bounds = no
			save_scope_as = target_location
		}
	}

	option = {
		name = flavor_geo.14.a
		historical_option = yes
		scope:target_location = {
			change_max_raw_material_workers = 3
			add_location_modifier = {
				modifier = mint_of_elentir_modifier
				years = 20
				mode = add_and_extend
			}
		}
		change_gold_effect = { scale = -3 }
		change_societal_value = {
			type = capital_economy_vs_traditional_economy
			value = societal_value_move_to_left
		}
	}
	option = {
		name = flavor_geo.14.b

		change_gold_effect = { scale = -0.5 	}
		scope:target_location = {
			change_prosperity = prosperity_severe_bonus
			every_pop = {
				limit = {
					owner = root
				}
				add_pop_satisfaction = pop_satisfaction_ultimate_bonus
			}
		}
	}
}