[flavor_flo.5] 统治者的国库
时间范围:1400.1.1 - 1600.1.1(每月 10% 概率)
触发条件:
- 政府类型为君主制 (
government_type = government_type:monarchy) - 存在美第奇王朝 (
dynasty_exists = medici_dynasty) - 当前统治者属于美第奇王朝 (
ruler ?= { dynasty = dynasty:medici_dynasty }) - 拥有“银行之地”进步 (
has_advance = a_land_of_banks)
关键效果:
- 选项 A (
flavor_flo.5.a):增加少量威望 (add_prestige = prestige_mild_bonus) - 选项 B (
flavor_flo.5.b):增加少量正统性 (add_legitimacy = legitimacy_mild_bonus)
背景介绍: 在文艺复兴时期的意大利,佛罗伦萨和托斯卡纳地区的美第奇家族不仅是政治上的统治者,也是欧洲金融与银行业的中心。该事件反映了美第奇家族统治者对其庞大财富和国库的管理,这些财富源于其遍布欧洲的银行业网络和商业帝国。作为君主,统治者需要决定如何利用这些资源来巩固其统治——是将其转化为个人与国家的威望,还是用于增强其统治的合法性与稳定性。
完整事件代码:
flavor_flo.5 = { #The [ROOT.GetCountry.GetGovernment.GetRulerTitle]'s Treasury
hide_portraits = yes
type = country_event
title = flavor_flo.5.title
desc = flavor_flo.5.desc
fire_only_once = yes
dynamic_historical_event = {
tag = FLO
tag = TUS
from = 1400.1.1
to = 1600.1.1
monthly_chance = 10
}
illustration_tags = {
10 = regular
10 = interior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
ruler ?= {
save_scope_as = target_character
}
}
trigger = {
government_type = government_type:monarchy
dynasty_exists = medici_dynasty
ruler ?= { dynasty = dynasty:medici_dynasty }
has_advance = a_land_of_banks
}
option = {
name = flavor_flo.5.a
add_prestige = prestige_mild_bonus
}
option = {
name = flavor_flo.5.b
add_legitimacy = legitimacy_mild_bonus
}
}