Keyboard shortcuts

Press or to navigate between chapters

Press S or / to search in the book

Press ? to show this help

Press Esc to hide this help

flavor_flo.20 帕齐阴谋

时间范围:1475.1.1 - 1480.1.1(每月 20% 概率)

触发条件

  • 国家政府类型为君主制(government_type:monarchy 拥有政府改革“王朝领主制”(government_reform:dynastic_signoria_reform)。

关键效果

  • 选项 A (flavor_flo.20.a):
    • 增加极端惩罚级别的稳定度(add_stability = stability_extreme_penalty)。
    • 静默杀死目标人物(kill_character_silently = scope:target_character)。
  • 选项 B (flavor_flo.20.b):
    • 静默杀死当前统治者(kill_character_silently = ruler)。
    • 将目标人物移动至本国(scope:target_character = { move_country = root })。

背景介绍: 帕齐阴谋是发生在1478年佛罗伦萨共和国的一次著名暗杀事件。以帕齐家族为首的银行家集团,在教皇西克斯图斯四世的暗中支持下,企图在圣母百花大教堂的弥撒中刺杀佛罗伦萨的实际统治者洛伦佐·德·美第奇及其弟朱利亚诺·德·美第奇。朱利亚诺遇刺身亡,洛伦佐则受伤逃脱。阴谋失败后,美第奇家族对帕齐家族及其支持者进行了残酷的报复。该事件深刻影响了佛罗伦萨的政治格局和意大利半岛的权力平衡。

完整事件代码

flavor_flo.20 = { #The Pazzi Conspiracy
	hide_portraits = yes
	type = country_event
	title = flavor_flo.20.title
	desc = flavor_flo.20.desc

	fire_only_once = yes
	
	dynamic_historical_event = {
		tag = FLO
		tag = TUS
		from = 1475.1.1
		to = 1480.1.1
		monthly_chance = 20
	}

	trigger = {
		OR = {
			government_type = government_type:monarchy
			has_reform = government_reform:dynastic_signoria_reform
		}
	}

	illustration_tags = {
        10 = angry
        10 = interior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		create_named_dynasty = de_pazzi_dynasty
		dynasty:de_pazzi_dynasty = {
			save_scope_as = target_dynasty
		}
		create_character = {
			first_name = name_james #Jacopo
			culture = culture:tuscan
			birth_location = location:florence
			dynasty = dynasty:de_pazzi_dynasty
			estate = estate_type:nobles_estate
			save_scope_as = target_character
			create_in_limbo = yes
		}
	}

	option = {
		name = flavor_flo.20.a
		add_stability = stability_extreme_penalty
		kill_character_silently = scope:target_character
	}
	option = {
		name = flavor_flo.20.b
		kill_character_silently = ruler
		scope:target_character = { move_country = root }
	}
}