[flavor_dan.53] 任命总建筑大师
时间范围
1660.1.1 - 1670.1.1
每月 10% 概率触发
触发条件
- 国家拥有统治者(
has_ruler = yes)
关键效果
-
选项 A(
flavor_dan.53.a)- 减少 6 金币
- 使目标人物(兰伯特·范·哈文)获得“杰出人物”特质(
trait:prominent)并移居至本国
-
选项 B(
flavor_dan.53.b)- 获得少量威望惩罚(
prestige_mild_penalty) - 放逐目标人物(
banish_character = yes)
- 获得少量威望惩罚(
背景介绍
该事件模拟了丹麦在 1660 年代任命总建筑大师(General Building Master)的历史情境。兰伯特·范·哈文(Lambert van Haven)是一位出生于卑尔根的丹麦建筑师,以其在建筑与艺术领域的才能而闻名。事件反映了当时丹麦宫廷在城市建设与艺术发展方面的决策,玩家需权衡财政支出与人才引进的利弊。
完整事件代码
flavor_dan.53 = { #Appointment of General Building Master
type = country_event
title = flavor_dan.53.title
desc = flavor_dan.53.desc
historical_info = flavor_dan.53.historical_info
fire_only_once = yes
dynamic_historical_event = {
tag = DAN
from = 1660.1.1
to = 1670.1.1
monthly_chance = 10
}
illustration_tags = {
10 = interior
10 = regular
}
trigger = {
has_ruler = yes
}
immediate = {
create_character = {
birth_date = 1630.2.1
birth_location = location:bergen
first_name = name_lambert
last_name = van_Haven
estate = estate_type:burghers_estate
adm = { 20 70 }
dip = { 20 70 }
mil = { 20 70 }
artist_skill = 0.95
artist = architect
culture = culture:danish
save_scope_as = target_character
create_in_limbo = yes
}
ruler = { save_scope_as = target_ruler }
event_illustration_government_estate_effect = yes
}
option = {
name = flavor_dan.53.a
change_gold_effect = { scale = -6 }
scope:target_character = {
add_trait = trait:prominent
move_country = root
}
}
option = {
name = flavor_dan.53.b
add_prestige = prestige_mild_penalty
scope:target_character = { banish_character = yes }
}
}