flavor_dan.44 克里斯蒂安斯塔德三一教堂
时间范围:1617.1.1 - 1837.1.1(每月 10% 概率)
触发条件:
- 国家拥有统治者。
- 国家拥有索尔维斯堡(solvesborg)地区。
- 国家拥有变量
dan_can_further_expand_christianstad。
关键效果:
- 选项 A (flavor_dan.44.a):
- 花费 8 倍规模的金币。
- 获得温和的宗教影响力加成。
- 将建筑师劳伦斯·范·斯滕温克尔(Laurence van Steenwinckel)招募至本国。
- 在索尔维斯堡地区创建一座高品质(80)的纪念碑艺术品,名为
christianstad_trinity_church,由斯滕温克尔创作。
- 选项 B (flavor_dan.44.b):
- 花费 4 倍规模的金币。
- 在索尔维斯堡地区创建一座中等品质(60)的纪念碑艺术品,名为
christianstad_trinity_church。 - 放逐目标人物。
- 选项 C (flavor_dan.44.c):
- 损失少量威望。
- 放逐目标人物。
背景介绍: 此事件围绕丹麦在17世纪早期于其新建立的克里斯蒂安斯塔德市(位于索尔维斯堡地区)建造三一教堂的决策展开。事件涉及聘请著名的荷兰-丹麦建筑师劳伦斯·范·斯滕温克尔,他以其在文艺复兴和巴洛克建筑方面的贡献而闻名。玩家需要在投资建造一座宏伟的教堂、选择更经济的方案或完全放弃项目之间做出选择,这些选择将影响国家的财政、文化声望和宗教影响力。
完整事件代码:
flavor_dan.44 = { #The Trinity Chruch of Christianstad
type = country_event
title = flavor_dan.44.title
desc = flavor_dan.44.desc
fire_only_once = yes
dynamic_historical_event = {
tag = DAN
from = 1617.1.1
to = 1837.1.1
monthly_chance = 10
}
historical_info = flavor_dan.44.historical_info
immediate = {
create_character = {
first_name = name_laurence
last_name = van_Steenwinckel
birth_date = 1585.4.9
birth_location = location:kobenhavn
estate = estate_type:burghers_estate
adm = { 20 70 }
dip = { 20 70 }
mil = { 20 70 }
artist_skill = 0.8
culture = culture:danish
artist = architect
save_scope_as = steenwinckel
create_in_limbo = yes
}
location:solvesborg = {
save_scope_as = target_location
}
}
trigger = {
has_ruler = yes
owns = location:solvesborg
has_variable = dan_can_further_expand_christianstad
}
option = {
name = flavor_dan.44.a
scope:steenwinckel = {
move_country = root
}
change_gold_effect = { scale = -8 }
add_religious_influence_if_valid = { VALUE = religious_influence_mild_bonus }
location:solvesborg = {
create_art = {
quality = 80
type = work_of_art_type:monument
key = christianstad_trinity_church
artist = scope:steenwinckel
}
}
}
option = {
name = flavor_dan.44.b
change_gold_effect = { scale = -4 }
location:solvesborg = {
create_art = {
quality = 60
type = work_of_art_type:monument
key = christianstad_trinity_church
}
}
scope:target_character = { banish_character = yes }
}
option = {
name = flavor_dan.44.c
add_prestige = prestige_mild_penalty
scope:target_character = { banish_character = yes }
}
after = {
remove_variable = dan_can_further_expand_christianstad
}
}