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flavor_dan.3 哥本哈根圣克莱尔修会

时间范围:1480.1.1 - 1500.1.1,每月 4% 概率触发

触发条件

  • 国家宗教为天主教 (religion = religion:catholic)
  • 拥有哥本哈根地区 (owns = location:kobenhavn)

关键效果

  • 选项 A (flavor_dan.3.a)
    • 若哥本哈根地区没有修道院建筑,则花费仅10%的成本建造一个修道院 (building_type:monastery)。
    • 若哥本哈根地区已有修道院建筑,则为该地区添加持续10年(可叠加延长)的“修道院繁荣”修正 (monasteries_blooming)。
    • 获得少量宗教影响力加成 (add_religious_influence = religious_influence_weak_bonus)。
  • 选项 B (flavor_dan.3.b)
    • 哥本哈根地区所有贵族阶层人口获得少量满意度加成 (add_pop_satisfaction = pop_satisfaction_mild_bonus)。
    • 哥本哈根地区获得少量控制度加成 (change_control = control_weak_bonus)。
    • 国家获得少量稳定度加成 (add_stability = stability_weak_bonus)。

背景介绍: 该事件反映了15世纪末期,圣克莱尔修会(又称贫穷修女会)在丹麦哥本哈根建立或发展的历史。作为天主教的重要修会之一,其建立通常能得到王室或贵族阶层的支持,用于巩固信仰、提供社会服务并增强当地宗教与文化影响力。事件中的不同选项体现了国家在支持修会发展时,是选择侧重于直接的宗教建设,还是通过安抚贵族来间接获取支持。

完整事件代码

flavor_dan.3 = { #Order of Saint Clare in Copenhagen
	type = country_event
	title = flavor_dan.3.title
	desc = flavor_dan.3.desc

	fire_only_once = yes
	dynamic_historical_event = {
		tag = DAN
		from = 1480.1.1
		to = 1500.1.1
		monthly_chance = 4
	}

	illustration_tags = {
		10 = regular
		10 = exterior
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:clergy_estate background = estate_type:clergy_estate }
	}

	trigger = {
		religion = religion:catholic
		owns = location:kobenhavn
	}

	option = {
		name = flavor_dan.3.a
		if = {
			limit = {
				NOT = {
					location:kobenhavn = { has_building = building_type:monastery }
				}
			}
			location:kobenhavn = {
				construct_building = {
					building_type = building_type:monastery
					cost_multiplier = 0.1
					cost_multiplier_reason = "clergy_cheap_sponsorship"
				}
			}
		}
		else = {
			location:kobenhavn = {
				add_location_modifier = {
					modifier = monasteries_blooming
					years = 10
					mode = add_and_extend
				}
			}
		}
		add_religious_influence = religious_influence_weak_bonus
	}
	option = {
		name = flavor_dan.3.b
		location:kobenhavn = {
			every_pop = {
				limit = {
					owner = root
					pop_type = pop_type:nobles
				}
				add_pop_satisfaction = pop_satisfaction_mild_bonus
			}
			change_control = control_weak_bonus
		}
		add_stability = stability_weak_bonus
	}
}