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flavor_dan.2 哥本哈根大学

时间范围:1475.1.1 - 1485.1.1(每月 4% 概率)

触发条件

  • 拥有 location:kobenhavn(哥本哈根)地区。
  • 国家宗教为 religion:catholic(天主教)。
  • 教宗国(c:PAP)对丹麦(c:DAN)的 opinion(态度)大于等于 0。
  • 教宗国(c:PAPhas_ruler = yes(拥有统治者)。

关键效果

  • 选项 A (flavor_dan.2.a) - 历史选项
    • 如果 location:kobenhavn(哥本哈根)地区没有 building_type:university(大学)建筑:
      • cost_multiplier = 0.50(50% 成本)的折扣,在该地区建造一所大学。
    • 如果 location:kobenhavn(哥本哈根)地区已有大学建筑:
      • 为该地区增加 development_mild_bonus(少量发展度)。
      • 为该地区增加 prosperity_severe_bonus(大量繁荣度)。
    • 为国家增加 research_progress_mild_bonus(少量研究进度)。
  • 选项 B (flavor_dan.2.b)
    • 为国家增加 religious_influence_severe_bonus(大量宗教影响力)。

背景介绍: 此事件模拟了15世纪后期,在丹麦首都哥本哈根建立大学的历史进程。作为天主教国家,丹麦与罗马教廷的关系是促成这一学术机构成立的关键因素。大学的建立旨在提升国家的学术水平、促进地区发展,并巩固天主教信仰的影响力。

完整事件代码

flavor_dan.2 = { #University of Copenhagen
	hide_portraits = yes
	type = country_event
	title = flavor_dan.2.title
	desc = flavor_dan.2.desc
	historical_info = flavor_dan.2.historical_info

	fire_only_once = yes
	dynamic_historical_event = {
		tag = DAN
		from = 1475.1.1
		to = 1485.1.1
		monthly_chance = 4
	}

	illustration_tags = {
		10 = happy
		10 = interior
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:clergy_estate background = estate_type:clergy_estate }
		c:PAP = {
			ruler ?= {
				save_scope_as = target_character
			}
		}
	}

	trigger = {
		owns = location:kobenhavn
		religion = religion:catholic
		c:PAP = {
			opinion = { target = c:DAN value >= 0 }
			has_ruler = yes
		}
	}

	option = {
		name = flavor_dan.2.a
		historical_option = yes
		if = {
			limit = {
				NOT = {
					location:kobenhavn = { has_building = building_type:university }
				}
			}
			location:kobenhavn = {
				construct_building = {
					building_type = building_type:university
					cost_multiplier = 0.50
					cost_multiplier_reason = "academic_cheap_sponsorship"
				}
			}
		}
		else = {
			location:kobenhavn = {
				change_development = development_mild_bonus
				change_prosperity = prosperity_severe_bonus
			}
		}
		add_research_progress = research_progress_mild_bonus
	}
	option = {
		name = flavor_dan.2.b
		add_religious_influence = religious_influence_severe_bonus
	}
}