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flavor_dan.25 圣母教堂风暴

时间范围:1530.1.1 - 1600.1.1 (每月 10% 概率触发)

触发条件

  • 国家拥有 location:kobenhavn(哥本哈根地区)。
  • location:kobenhavn 地区拥有建筑 building_type:temple(教堂)。
  • 宗教 religion:lutheran(路德宗)在游戏中已启用。
  • area:denmark_area(丹麦地区)内的任意一个本国拥有的地区,其省份中信仰路德宗的人口比例超过 20%。

关键效果

  • 选项 A (flavor_dan.25.a)
    • 如果国家宗教是路德宗:获得 religious_influence_mild_penalty(宗教影响力轻度惩罚)。
    • 如果国家宗教不是路德宗:获得 religious_influence_mild_bonus(宗教影响力轻度奖励)。
    • 改变社会价值观:belligerent_vs_conciliatory(好战 vs 和解)向右侧移动(即向好战方向移动)。
  • 选项 B (flavor_dan.25.b)
    • 如果国家宗教是路德宗:获得 religious_influence_mild_bonus(宗教影响力轻度奖励)。
    • 如果国家宗教不是路德宗:获得 religious_influence_mild_penalty(宗教影响力轻度惩罚)。
    • 改变社会价值观:belligerent_vs_conciliatory(好战 vs 和解)向左侧移动(即向和解方向移动)。

背景介绍: 该事件模拟了16世纪宗教改革时期丹麦可能发生的宗教冲突场景,特别是针对哥本哈根圣母教堂的冲击。这一时期,路德宗在北欧迅速传播,与原有的天主教势力产生激烈矛盾,教堂常常成为冲突和权力更迭的焦点。事件反映了新教与旧教势力在丹麦核心地区的对抗,以及统治者面临的处理宗教纷争的抉择。

完整事件代码

flavor_dan.25 = { #Storming of the Church of Our Lady
	type = country_event
	title = flavor_dan.25.title
	desc = flavor_dan.25.desc
	image = "gfx/interface/illustrations/disaster/religious_turmoil.dds"

	fire_only_once = yes
	dynamic_historical_event = {
		tag = DAN
		from = 1530.1.1
		to = 1600.1.1
		monthly_chance = 10
	}

	illustration_tags = {
		10 = regular
		10 = interior
	}

	immediate = {
		location:kobenhavn = { save_scope_as = target_location }
	}

	trigger = {
		owns = location:kobenhavn
		location:kobenhavn = {
			has_building = building_type:temple
		}
		religion:lutheran = {
			is_religion_enabled = yes
		}
		any_owned_location = {
			area = area:denmark_area
			province ?= {
				religion_percentage = {
					religion = religion:lutheran
					value > 0.2
				}
			}
		}
	}

	option = {
		name = flavor_dan.25.a
		if = {
			limit = {
				religion = religion:lutheran
			}
			add_religious_influence = religious_influence_mild_penalty
		}
		else = {
			add_religious_influence = religious_influence_mild_bonus
		}
		change_societal_value = { type = belligerent_vs_conciliatory value = societal_value_move_to_right }
	}

	option = {
		name = flavor_dan.25.b
		if = {
			limit = {
				religion = religion:lutheran
			}
			add_religious_influence = religious_influence_mild_bonus
		}
		else = {
			add_religious_influence = religious_influence_mild_penalty
		}
		change_societal_value = { type = belligerent_vs_conciliatory value = societal_value_move_to_left }
	}
}