flavor_chi.2201 中国寻宝远征
时间范围
无明确 from 和 to 日期,事件通过 visitation_event_pulse 机制触发,无固定 monthly_chance 概率。
触发条件
事件代码中未直接定义 trigger 字段,推测由游戏内部机制(如 visitation_event_pulse 或 set_chinese_expedition_scopes 作用域设置)控制触发。
关键效果
-
选项 A(
flavor_chi.2201.a)- 增加远征发起者(
expedition_initiator)对本国的好感度(increase_opinion_of_expedition = yes) - 海军传统大幅下降(
add_navy_tradition = navy_tradition_severe_penalty) - AI 选择权重受
chinese_expedition_positive_ai_weight修正影响
- 增加远征发起者(
-
选项 B(
flavor_chi.2201.b)- 海军传统小幅提升(
add_navy_tradition = navy_tradition_weak_bonus) - AI 选择权重受
chinese_expedition_neutral_ai_weight修正影响
- 海军传统小幅提升(
背景介绍
该事件模拟了中国历史上由贵族阶层发起的海上寻宝或远征活动。玩家需要权衡与远征发起者的关系维护和海军传统损耗之间的利弊,选择支持远征以换取贵族好感,或保持中立以专注海军建设。
完整事件代码
flavor_chi.2201 = {
type = country_event
title = flavor_chi.2201.title
desc = flavor_chi.2201.desc
illustration_tags = {
10 = regular
10 = interior
}
immediate = {
set_chinese_expedition_scopes = yes
if = {
limit = {
is_ai = no
}
event_illustration_estate_background_effect = { background = estate_type:nobles_estate }
scope:expedition_initiator = {
event_illustration_estate_foreground_effect = { foreground = estate_type:nobles_estate }
}
}
}
option = {
name = flavor_chi.2201.a
ai_chance = {
factor = 100
modifier = {
factor = {
value = 1
multiply = chinese_expedition_positive_ai_weight
}
}
}
increase_opinion_of_expedition = yes
add_navy_tradition = navy_tradition_severe_penalty
}
option = {
name = flavor_chi.2201.b
ai_chance = {
factor = 100
modifier = {
factor = {
value = 1
multiply = chinese_expedition_neutral_ai_weight
}
}
}
add_navy_tradition = navy_tradition_weak_bonus
}
after = {
visitation_event_pulse = yes
}
}