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flavor_chi.2201 中国寻宝远征

时间范围
无明确 fromto 日期,事件通过 visitation_event_pulse 机制触发,无固定 monthly_chance 概率。

触发条件
事件代码中未直接定义 trigger 字段,推测由游戏内部机制(如 visitation_event_pulseset_chinese_expedition_scopes 作用域设置)控制触发。

关键效果

  • 选项 A(flavor_chi.2201.a

    • 增加远征发起者(expedition_initiator)对本国的好感度(increase_opinion_of_expedition = yes
    • 海军传统大幅下降(add_navy_tradition = navy_tradition_severe_penalty
    • AI 选择权重受 chinese_expedition_positive_ai_weight 修正影响
  • 选项 B(flavor_chi.2201.b

    • 海军传统小幅提升(add_navy_tradition = navy_tradition_weak_bonus
    • AI 选择权重受 chinese_expedition_neutral_ai_weight 修正影响

背景介绍
该事件模拟了中国历史上由贵族阶层发起的海上寻宝或远征活动。玩家需要权衡与远征发起者的关系维护和海军传统损耗之间的利弊,选择支持远征以换取贵族好感,或保持中立以专注海军建设。

完整事件代码

flavor_chi.2201 = {
	type = country_event
	title = flavor_chi.2201.title
	desc = flavor_chi.2201.desc

	illustration_tags = {
        10 = regular
        10 = interior
    }

	immediate = {
		set_chinese_expedition_scopes = yes
		if = {
			limit = {
				is_ai = no
			}
			event_illustration_estate_background_effect = { background = estate_type:nobles_estate }
			scope:expedition_initiator = {
				event_illustration_estate_foreground_effect = { foreground = estate_type:nobles_estate }
			}
		}
		
	}

	option = {
		name = flavor_chi.2201.a

		ai_chance = {
			factor = 100
			modifier = {
				factor = {
					value = 1
					multiply = chinese_expedition_positive_ai_weight
				}
			}
		}
		
		increase_opinion_of_expedition = yes
		add_navy_tradition = navy_tradition_severe_penalty
	}

	option = {
		name = flavor_chi.2201.b

		ai_chance = {
			factor = 100
			modifier = {
				factor = {
					value = 1
					multiply = chinese_expedition_neutral_ai_weight
				}
			}
		}
		
		add_navy_tradition = navy_tradition_weak_bonus
	}
	
	after = {
		visitation_event_pulse = yes
	}
}