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flavor_chi.2015 引渡人物的处置

时间范围

  • 事件类型:国家事件
  • 触发概率:非周期性事件,无每月概率

触发条件

此事件由游戏脚本动态触发,具体条件未在事件代码中直接定义。事件执行时,会预设一个名为 extradited_character 的角色作用域。

关键效果

事件提供四种处置方式,均涉及对引渡角色的处理:

  • 选项 A (flavor_chi.2015.a)

    • 处决角色 scope:extradited_character,方式为斩首 (beheading)。
    • 为国家添加修正 chi_cruel_punishment,持续 5 年。
  • 选项 B (flavor_chi.2015.b)

    • 处决角色 scope:extradited_character,方式为绞杀 (strangling)。
    • 为国家添加修正 chi_cruel_punishment,持续 5 年,效果规模为 1.5 倍。
  • 选项 C (flavor_chi.2015.c)

    • 处决角色 scope:extradited_character,方式为凌迟 (slicing)。
    • 为国家添加修正 chi_cruel_punishment,持续 5 年,效果规模为 3 倍。
  • 选项 D (flavor_chi.2015.d)

    • 添加政府权力极端惩罚 (add_government_power = government_power_extreme_penalty)。

背景介绍

此事件模拟了当权者面对一名被引渡或移交的重要人物时,在宫廷压力下所做出的艰难抉择。不同的处置方式不仅关乎该人物的生死,更会向国内外传递出不同的政治信号,并可能对国家稳定和君主权威产生深远影响。贵族阶层对此事尤为关注。

完整事件代码

flavor_chi.2015 = {
	type = country_event
	title = flavor_chi.2015.title
	desc = flavor_chi.2015.desc

	illustration_tags = {
        10 = angry
        10 = exterior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		set_chinese_expedition_scopes = yes
		scope:extradited_character.var:chi_extradited = {
			save_scope_as = asylum_country
		}
	}

	option = {
		name = flavor_chi.2015.a
		
		kill_character = {
			target = scope:extradited_character
			reason = beheading
		}
		add_country_modifier = {
			mode = replace
			modifier = chi_cruel_punishment
			years = 5
		}
	}

	option = {
		name = flavor_chi.2015.b
		
		kill_character = {
			target = scope:extradited_character
			reason = strangling
		}
		add_country_modifier = {
			mode = replace
			modifier = chi_cruel_punishment
			years = 5
			size = 1.5
		}
	}

	option = {
		name = flavor_chi.2015.c
		
		kill_character = {
			target = scope:extradited_character
			reason = slicing
		}
		add_country_modifier = {
			mode = replace
			modifier = chi_cruel_punishment
			years = 5
			size = 3
		}
	}

	option = {
		name = flavor_chi.2015.d
	
		add_government_power = government_power_extreme_penalty
	}
	after = {
		scope:extradited_character ?= {
			remove_variable = chi_extradited
		}
		fire_post_expedition_events = yes
	}
}