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[flavor_chi_dai.2] 胡季犛篡位

时间范围:1398.1.1 - 1405.1.1(每月 10% 概率触发)

触发条件

  • 国家 DAI 存在统治者或摄政王。
  • 统治者或摄政王拥有王朝。
  • 宗主国是中华朝贡体系(middle_kingdom)的领导者。
  • DAI 是朝贡国(tributary)。
  • 角色 dai_ho_quy_ly 存在,且为 DAI 所有,并在内阁中任职。

关键效果

  • 选项 A (历史选项)
    • dai_ho_quy_ly 设为新统治者。
    • 更改国名为 DAI_NGU
    • 设置变量 dai_dai_ngu_variable
    • 为国家添加持续25年的修正 chi_ho_quy_ly_reforms
    • 如果存在宗主国,则触发事件 flavor_chi_dai.3
    • 原统治者或摄政王被永久监禁。
    • 叛军 target_rebel 被销毁。
  • 选项 B
    • 如果国家拥有超过3个省份,则在 rebellion_provinces 列表中的省份立即爆发由 target_rebel 领导的叛乱。
    • 如果国家拥有3个或更少的省份,则国家遭受 stability_ultimate_penalty 的稳定性惩罚,并销毁叛军 target_rebel

背景介绍: 此事件模拟了14世纪末至15世纪初,越南陈朝末期权臣胡季犛(Hồ Quý Ly)篡夺王位、建立胡朝(国号“大虞”,游戏内为DAI_NGU)的历史进程。胡季犛在陈朝担任高官,逐步掌握实权,最终废黜陈朝皇帝自立。事件反映了朝贡体系下藩属国内部的权力更迭,以及随之而来的改革与动荡。

完整事件代码

flavor_chi_dai.2 = {
	type = country_event
	title = flavor_chi_dai.2.title
	desc = flavor_chi_dai.2.desc
	historical_info = flavor_chi_dai.ho_quy_ly_historical_info

	fire_only_once = yes
	dynamic_historical_event = {
		tag = DAI
		from = 1398.1.1
		to = 1405.1.1
		monthly_chance = 10
	}

	trigger = {
		exists = ruler_or_heir_if_regent
		exists = ruler_or_heir_if_regent.dynasty
		overlord ?= {
			is_leader_of_international_organization_of_type = {
				type = middle_kingdom
			}
		}
		is_subject_type = tributary
		
		character:dai_ho_quy_ly ?= {
			owner = ROOT
			in_cabinet = yes
		}
	}

	illustration_tags = {
		10 = armed
		10 = interior
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		save_scope_as = target_country

		character:dai_ho_quy_ly ?= {
			save_scope_as = target_character
		}

		ruler_or_heir_if_regent = {
			save_scope_as = ousted_character
		}

		capital.province = {
			add_to_list = rebellion_provinces
		}

		create_rebel = {
			category = pretender
			name = dai_ho_quy_ly_pretender_rebellion
			save_scope_as = target_rebel
		}

		scope:target_character = {
			change_character_allegiance = scope:target_rebel
		}
	}

	option = {
		name = flavor_chi_dai.2.a

		historical_option = yes

		ai_chance = {
			factor = 0.75
		}
		
		set_new_ruler = scope:target_character
		change_country_name = DAI_NGU
		set_variable = {
			name = dai_dai_ngu_variable
		}

		add_country_modifier = {
			mode = add
			modifier = chi_ho_quy_ly_reforms
			years = 25
		}

		overlord ?= {
			trigger_event_non_silently = {
				id = flavor_chi_dai.3
			}
		}

		scope:ousted_character = {
			imprison_character_effect = {
				years = -1
			}
		}

		hidden_effect = { destroy_rebel = scope:target_rebel }
	}

	option = {
		name = flavor_chi_dai.2.b

		ai_chance = {
			factor = 0.25
		}
		
		if = {
			limit = {
				num_provinces > 3
			}
			create_instant_rebellion = {
				list = rebellion_provinces
				rebel = scope:target_rebel
			}
		}
		else = {
			add_stability = stability_ultimate_penalty
			hidden_effect = { destroy_rebel = scope:target_rebel }
		}
	}
}