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[flavor_chi_dai.11] 红河三角洲艺术品事件

时间范围:1400.1.1 - 1420.1.1,每月 10% 概率触发

触发条件

  • 国家在 红河三角洲地区 拥有至少5件艺术品。
  • 国家存在统治者或摄政王。

关键效果

  • 选项 A (flavor_chi_dai.11.a)
    • 历史选项:是
    • 销毁国家在 红河三角洲地区 质量最高的5件艺术品。
    • 越南文化 添加 文化传统极端惩罚
    • 增加 威望轻度增益
    • AI选择概率:75%
  • 选项 B (flavor_chi_dai.11.b)
    • 增加 稳定度轻度增益
    • AI选择概率:25%

背景介绍: 此事件模拟了15世纪初,统治者在红河三角洲地区面临如何处理大量聚集的艺术品时的抉择。一个选项反映了历史上可能发生的、为巩固统治或推行某种政策而销毁高价值艺术品并压制特定文化传统的行为,这虽然带来了威望,但也对越南文化造成了深远伤害。另一个选项则代表了更为温和的统治方式,通过保留艺术品来维持社会稳定。

完整事件代码

flavor_chi_dai.11 = {
	type = country_event
	title = flavor_chi_dai.11.title
	desc = flavor_chi_dai.11.desc
	historical_info = flavor_chi_dai.ho_quy_ly_historical_info

	trigger = {
		any_work_of_art_in_country = {
			location.area = area:red_river_delta_area
			count >= 5
		}
		exists = ruler_or_regent
	}

	fire_only_once = yes
	dynamic_historical_event = {
		tag = CHI
		from = 1400.1.1
		to = 1420.1.1
		monthly_chance = 10
	}

	illustration_tags = {
        10 = armed
        10 = exterior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:clergy_estate background = estate_type:clergy_estate }
		ruler_or_regent = {
			save_scope_as = target_character
		}
	}

	option = {
		name = flavor_chi_dai.11.a

		ai_chance = {
			factor = 0.75
		}

		historical_option = yes
		
		ordered_work_of_art_in_country = {
			limit = {
				location.area = area:red_river_delta_area
			}
			order_by = art_quality
			max = 5
			destroy_art = THIS
		}

		culture:vietnamese_culture = {
			add_cultural_tradition = cultural_tradition_extreme_penalty
		}

		add_prestige = prestige_mild_bonus
	}

	option = {
		name = flavor_chi_dai.11.b

		ai_chance = {
			factor = 0.25
		}
	
		add_stability = stability_mild_bonus
	}
}