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[flavor_chi.72] 军队改革

时间范围:1350.1.1 - 1400.1.1(每月 10% 概率)

触发条件

  • 国家 不是 元朝中国 (is_yuan_china = no)
  • 陆军传统值 大于等于 严重惩罚阈值 (army_tradition >= army_tradition_severe_penalty)

关键效果

  • 选项 A (flavor_chi.72.a)

    • 增加陆军传统值,数值为 army_tradition_severe_penalty
    • 为国家添加名为 chi_army_reforms 的修正,持续 40 年。
    • 为国家添加名为 chi_army_reform_cost 的修正,持续 5 年。
    • 如果存在任何将领 (is_general = yes),则随机选择一名将领,为其增加 10 点军事能力 (add_mil = 10)。
  • 选项 B (flavor_chi.72.b)

    • 改变社会价值观:在“传统主义 vs 创新” (traditionalist_vs_innovative) 轴上,向左侧(传统主义方向)进行小幅移动 (societal_value_minor_move_to_left)。

背景介绍: 此事件模拟了14世纪中后期,一个非元朝的中国政权在积累了深厚的军事传统后,面临军队现代化改革的关键抉择。选项A代表了推行激进的军事改革,虽然短期内会带来成本压力,但能显著提升军队的长期战斗力和将领素质。选项B则代表了维持现状,选择在军事思想上偏向保守和传统。

完整事件代码

flavor_chi.72 = {
	type = country_event
	title = flavor_chi.72.title
	desc = flavor_chi.72.desc

	illustration_tags = {
		10 = exterior
		10 = regular
	}

	trigger = {
		is_yuan_china = no
		army_tradition >= army_tradition_severe_penalty
	}

	fire_only_once = yes
	dynamic_historical_event = {
		tag = CHI
		from = 1350.1.1
		to = 1400.1.1
		monthly_chance = 10
	}

	immediate = {
		event_illustration_poptype_effect = { foreground = pop_type:soldiers background = pop_type:soldiers }
	}

	option = {
		name = flavor_chi.72.a

		add_army_tradition = army_tradition_severe_penalty

		add_country_modifier = {
			mode = add_and_extend
			modifier = chi_army_reforms
			years = 40
		}

		add_country_modifier = {
			mode = add_and_extend
			modifier = chi_army_reform_cost
			years = 5
		}

		if = {
			limit = {
				any_character = {
					is_general = yes
				}
			}
			random_character = {
				limit = {
					is_general = yes
				}
				add_mil = 10
			}
		}
	}

	option = {
		name = flavor_chi.72.b

		change_societal_value = {
			type = traditionalist_vs_innovative
			value = societal_value_minor_move_to_left
		}
	}
}