flavor_chi.17 液态银(长生不老药)
时间范围
无具体日期限制(动态历史事件),每月触发概率未指定(monthly_chance 未定义)
触发条件
- 国家标签为
CHI(中国) - 当前统治者或摄政年龄小于 60 岁
- 当前统治者或摄政未拥有变量
elixir_event_variable
关键效果
-
选项 A(flavor_chi.17.a)
- 社会价值观向“创新”方向小幅移动(
traditionalist_vs_innovative右移) - 可能缩短统治者寿命(隐藏效果:50% 概率为统治者添加持续 1 个月的负面修正
mercury_elixir_modifier) - 若启用和谐度系统(
allow_harmony),则和谐度向平衡方向小幅移动 - 将事件中生成的教士阶层人物(
target_character2)引入国家
- 社会价值观向“创新”方向小幅移动(
-
选项 B(flavor_chi.17.b)
- 社会价值观向“传统”方向小幅移动(
traditionalist_vs_innovative左移) - 静默处决事件生成的教士阶层人物(
target_character2) - 若启用和谐度系统(
allow_harmony),则和谐度遭受严重惩罚
- 社会价值观向“传统”方向小幅移动(
背景介绍
该事件模拟了中国历史上统治者对长生不老术的追求。方士或道士向宫廷进献以水银(液态银)为主要成分的“仙丹”或“长生不老药”,声称服用后可延年益寿甚至得道成仙。统治者面临选择:是接受这种带有风险的传统秘术,还是拒绝并坚持更务实或正统的治国之道。这一抉择不仅影响统治者个人健康,也反映了国家在传统与创新之间的价值取向。
完整事件代码
flavor_chi.17 = { #Liquid Silver
hide_portraits = yes
type = country_event
title = flavor_chi.17.title
desc = flavor_chi.17.desc
trigger = {
tag = CHI
ruler_or_regent ?= {
age_in_years < 60
NOT = { has_variable = elixir_event_variable }
}
}
illustration_tags = {
10 = regular
10 = interior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
ruler_or_regent ?= { save_scope_as = target_character remove_character_modifier = mercury_elixir_modifier }
create_character = {
estate = estate_type:clergy_estate
adm = { 10 80 }
dip = { 10 80 }
mil = { 10 80 }
save_scope_as = target_character2
create_in_limbo = yes
}
ruler_or_regent ?= {
set_variable = elixir_event_variable
}
}
option = {
name = flavor_chi.17.a
change_societal_value = {
type = traditionalist_vs_innovative
value = societal_value_minor_move_to_right
}
custom_tooltip = this_may_shorten_ruler_lifespan_tt
hidden_effect = {
ruler_or_regent ?= {
random_list = {
1 = {
add_character_modifier = {
modifier = mercury_elixir_modifier
mode = add_and_extend
months = -1
}
}
1 = { }
}
}
}
if = {
limit = { modifier:allow_harmony = yes }
harmony_mild_towards_equilibrium = yes
}
scope:target_character2 = { move_country = root }
}
option = {
name = flavor_chi.17.b
change_societal_value = {
type = traditionalist_vs_innovative
value = societal_value_minor_move_to_left
}
hidden_effect = {
kill_character_silently = scope:target_character2
}
if = {
limit = { modifier:allow_harmony = yes }
add_harmony = harmony_severe_penalty
}
}
}