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flavor_chi.112 蒙古劫掠团伙

时间范围:无特定 fromto 日期限制,为动态历史事件。触发后,每月有基础概率(代码中未指定 monthly_chance,概率由游戏引擎动态计算)发生。

触发条件

  • 国家主流文化属于中华文化组 (culture_group:chinese_group)。
  • 国家存在农民阶层 (estate_type:peasants_estate)。
  • 国家至少拥有一个省份,且该省份满足以下任一条件:
    • 蒙古文化 (culture:mongolian_culture) 占比超过 10%。
    • 土默特文化 (culture:tumed_culture) 占比超过 10%。

关键效果

  • 选项 A (flavor_chi.112.a)

    • 减少国库资金(change_gold_effect = { scale = -1.5 })。
    • 减少年度人力增长(add_yearly_manpower = -0.05)。
    • 在目标省份(随机选取的符合条件的省份)施加省份修正 chi_mongol_rebel_bands_curbed,持续 15 年。
    • AI 倾向:基础权重为 1。若国家人力低于年度人力的一半,或国库资金低于月收入(贸易与税收)的 3 倍,则权重降至 0.1。
  • 选项 B (flavor_chi.112.b)

    • 在目标省份施加省份修正 chi_mongol_rebel_bands,持续 15 年。
    • 轻微降低农民阶层的满意度(add_estate_satisfaction = { type = estate_type:peasants_estate value = estate_satisfaction_mild_penalty })。
    • AI 倾向:基础权重为 1。若农民阶层满意度低于 0.4,则权重降至 0.1。

背景介绍: 在明朝及周边中华文化圈国家统治的边疆地区,尤其是蒙古文化或土默特文化人口占比较高的省份,时常面临游牧部落或武装团伙的劫掠与侵扰。这些“蒙古劫掠团伙”活动频繁,对当地治安、农业生产和人口稳定构成持续威胁。朝廷或地方政府需要决定是投入资源组建武装力量进行清剿、安抚,还是暂时容忍其活动以避免更大的社会动荡或财政压力。此事件反映了中央政权对边疆民族地区治理的常见困境。

完整事件代码

flavor_chi.112 = {
	type = country_event
	title = flavor_chi.112.title
	desc = flavor_chi.112.desc

	trigger = {
		culture = {
			has_culture_group = culture_group:chinese_group
		}
		country_has_estate = estate_type:peasants_estate
		any_province = {
			OR = {
				culture_percentage = {
					culture = culture:mongolian_culture
					value > 0.1
				}
				culture_percentage = {
					culture = culture:tumed_culture
					value > 0.1
				}
			}
		}
	}

	illustration_tags = {
		10 = regular
		10 = exterior
	}

	immediate = {
		event_illustration_poptype_effect = { foreground = pop_type:soldiers background = pop_type:soldiers }
		random_province = {
			limit = {
				OR = {
					culture_percentage = {
						culture = culture:mongolian_culture
						value > 0.1
					}
					culture_percentage = {
						culture = culture:tumed_culture
						value > 0.1
					}
				}
			}
			weight = {
				factor = 1
				modifier = {
					factor = population
				}
			}
			save_scope_as = target_province
			ordered_location_in_province = {
				order_by = population
				max = 1
				check_range_bounds = no
				save_scope_as = target_location
				event_illustration_estate_effect = { foreground = estate_type:peasants_estate background = estate_type:peasants_estate }
			}
		}
	}

	option = {
		name = flavor_chi.112.a

		ai_chance = {
			factor = 1
			modifier = {
				factor = 0.1
				trigger = {
					manpower < {
						value = yearly_manpower
						multiply = 0.5
					}
				}
			}
			modifier = {
				factor = 0.1
				trigger = {
					gold < {
						value = monthly_income_trade_and_tax
						multiply = 3
					}
				}
			}
		}

		change_gold_effect = { scale = -1.5 }
		add_yearly_manpower = -0.05
		scope:target_province = {
			add_province_modifier = {
				mode = replace
				modifier = chi_mongol_rebel_bands_curbed
				years = 15
			}
		}
	}

	option = {
		name = flavor_chi.112.b

		ai_chance = {
			factor = 1
			modifier = {
				factor = 0.1
				estate_satisfaction:peasants_estate < 0.4
			}
		}

		scope:target_province = {
			add_province_modifier = {
				mode = replace
				modifier = chi_mongol_rebel_bands
				years = 15
			}
		}
		add_estate_satisfaction = {
			type = estate_type:peasants_estate
			value = estate_satisfaction_mild_penalty
		}
	}
}