flavor_chi.107 圆明园兴建
时间范围:1707.1.1 - 1750.1.1,每月 10% 概率触发
触发条件:
- 国家主流文化为
culture:jurchen_culture(女真文化) - 当前统治者拥有王朝(
has_dynasty = yes)
关键效果:
- 选项 A (
flavor_chi.107.a):- 消耗金币:数额为基础值
capital.population× (-4) × 随机系数 [0.75, 1.25] - 在首都创建艺术品:
- 关键字:
yuanmingyuan - 类型:宫殿 (
work_of_art_type:palace) - 品质:随机范围 [0.8, 0.9]
- 关键字:
- 获得大量政府力量加成 (
government_power_severe_bonus)
- 消耗金币:数额为基础值
- 选项 B (
flavor_chi.107.b):- 承受大量威望惩罚 (
prestige_severe_penalty)
- 承受大量威望惩罚 (
背景介绍: 此事件模拟了清朝(特别是康熙至乾隆年间)在首都北京兴建皇家园林圆明园的历史进程。圆明园作为清代皇家园林的杰出代表,其修建耗费了巨额的国家财力与人力,体现了当时清帝国的国力与统治者的文化抱负,同时也对国家的财政和行政资源产生了深远影响。
完整事件代码:
flavor_chi.107 = {
type = country_event
title = flavor_chi.107.title
desc = flavor_chi.107.desc
fire_only_once = yes
dynamic_historical_event = {
tag = CHI
from = 1707.1.1
to = 1750.1.1
monthly_chance = 10
}
trigger = {
culture = culture:jurchen_culture
ruler ?= {
has_dynasty = yes
}
}
illustration_tags = {
10 = regular
10 = exterior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
ruler = {
save_scope_as = target_character
}
}
option = {
name = flavor_chi.107.a
add_gold = {
value = capital.population
multiply = -4
multiply = { 0.75 1.25 }
}
capital = {
create_art = {
key = yuanmingyuan
quality = { 0.8 0.9 }
type = work_of_art_type:palace
}
}
add_government_power = government_power_severe_bonus
}
option = {
name = flavor_chi.107.b
add_prestige = prestige_severe_penalty
}
}