flavor_cas_rio_salado.6 瓜达卢佩修道院
时间范围:1337.1.1 - 1360.1.1(每月 100% 概率)
触发条件:
- 国家拥有君主 (
has_ruler = yes) - 国家拥有瓜达卢佩地区 (
owns = location:guadalupe) - 国家拥有变量
won_battle_of_rio_salado
关键效果:
- 选项 A (历史选项):
- 名称:
flavor_cas_rio_salado.6.a - 减少一定数量的金币 (
change_gold_effect = { scale = -1 }) - 在瓜达卢佩地区:
- 创建一件艺术品:类型为雕像 (
type = work_of_art_type:statue),关键标识为virgin_of_guadalupe,质量为 72 (quality = 72) - 如果该地区没有修道院建筑 (
building_type:monastery),则建造一座修道院 (construct_building)
- 创建一件艺术品:类型为雕像 (
- 名称:
- 选项 B:
- 名称:
flavor_cas_rio_salado.6.b - 增加少量威望惩罚 (
add_prestige = prestige_mild_penalty)
- 名称:
背景介绍: 该事件模拟了卡斯蒂利亚或西班牙在赢得里奥萨拉多战役后,于瓜达卢佩地区建立修道院并供奉瓜达卢佩圣母像的历史进程。这反映了中世纪伊比利亚半岛基督教王国在收复失地运动(Reconquista)中,将军事胜利与宗教建设相结合,以巩固统治和传播信仰的常见做法。
完整事件代码:
flavor_cas_rio_salado.6 = { #Monastery Guadalupe
type = country_event
title = flavor_cas_rio_salado.6.title
desc = flavor_cas_rio_salado.6.desc
fire_only_once = yes
dynamic_historical_event = {
tag = CAS
tag = SPA
from = 1337.1.1
to = 1360.1.1
monthly_chance = 100
}
illustration_tags = {
10 = happy
10 = exterior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:clergy_estate background = estate_type:clergy_estate }
ruler = {
save_scope_as = target_ruler
}
}
trigger = {
has_ruler = yes
owns = location:guadalupe
has_variable = won_battle_of_rio_salado
}
option = {
name = flavor_cas_rio_salado.6.a
historical_option = yes
change_gold_effect = { scale = -1 }
location:guadalupe = {
create_art = {
quality = 72
type = work_of_art_type:statue
key = virgin_of_guadalupe
}
if = {
limit = {
NOT = {
has_building = building_type:monastery
}
}
construct_building = {
building_type = building_type:monastery
}
}
}
}
option = {
name = flavor_cas_rio_salado.6.b
add_prestige = prestige_mild_penalty
}
}