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flavor_cas_rio_salado.6 瓜达卢佩修道院

时间范围:1337.1.1 - 1360.1.1(每月 100% 概率)

触发条件

  • 国家拥有君主 (has_ruler = yes)
  • 国家拥有瓜达卢佩地区 (owns = location:guadalupe)
  • 国家拥有变量 won_battle_of_rio_salado

关键效果

  • 选项 A (历史选项)
    • 名称:flavor_cas_rio_salado.6.a
    • 减少一定数量的金币 (change_gold_effect = { scale = -1 })
    • 在瓜达卢佩地区:
      • 创建一件艺术品:类型为雕像 (type = work_of_art_type:statue),关键标识为 virgin_of_guadalupe,质量为 72 (quality = 72)
      • 如果该地区没有修道院建筑 (building_type:monastery),则建造一座修道院 (construct_building)
  • 选项 B
    • 名称:flavor_cas_rio_salado.6.b
    • 增加少量威望惩罚 (add_prestige = prestige_mild_penalty)

背景介绍: 该事件模拟了卡斯蒂利亚或西班牙在赢得里奥萨拉多战役后,于瓜达卢佩地区建立修道院并供奉瓜达卢佩圣母像的历史进程。这反映了中世纪伊比利亚半岛基督教王国在收复失地运动(Reconquista)中,将军事胜利与宗教建设相结合,以巩固统治和传播信仰的常见做法。

完整事件代码

flavor_cas_rio_salado.6 = { #Monastery Guadalupe
	type = country_event
	title = flavor_cas_rio_salado.6.title
	desc = flavor_cas_rio_salado.6.desc
	
	fire_only_once = yes
	dynamic_historical_event = {
		tag = CAS
		tag = SPA
		from = 1337.1.1
		to = 1360.1.1
		monthly_chance = 100
	}
	
	illustration_tags = {
		10 = happy
		10 = exterior
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:clergy_estate background = estate_type:clergy_estate }

		ruler = {
			save_scope_as = target_ruler
		}
	}

	trigger = {
		has_ruler = yes
		owns = location:guadalupe
		has_variable = won_battle_of_rio_salado
	}

	option = {
		name = flavor_cas_rio_salado.6.a
		historical_option = yes

		change_gold_effect = { scale = -1 }
		location:guadalupe = {
			create_art = {
				quality = 72
				type = work_of_art_type:statue
				key = virgin_of_guadalupe
			}
			if = {
				limit = {
					NOT = {
						has_building = building_type:monastery
					}
				}
				construct_building = {
					building_type = building_type:monastery
				}
			}
		}
	}

	option = {
		name = flavor_cas_rio_salado.6.b

		add_prestige = prestige_mild_penalty
	}
}