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flavor_bav.27 巴伐利亚大学建立

时间范围:1450.1.1 - 1520.1.1,每月 3% 概率触发

触发条件

  • 玩家国家拥有并控制 ingolstadt 地区。
  • ingolstadt 地区的发展度 development 不低于 20。
  • ingolstadt 地区尚未拥有建筑 building_type:university
  • 玩家国家拥有君主。
  • 当前君主的行政能力 adm 不低于 50。

关键效果

  • 选项 A (历史选项)
    • ingolstadt 地区建造一座大学 building_type:university
    • 社会价值观 traditionalist_vs_innovative 向“创新”方向大幅移动 societal_value_large_move_to_right
    • 获得大量研究进度 research_progress_severe_bonus
  • 选项 B
    • 教士阶层 estate_type:clergy_estate 获得极高的满意度加成 estate_satisfaction_extreme_bonus
    • 社会价值观 traditionalist_vs_innovative 向“传统”方向大幅移动 societal_value_large_move_to_left

背景介绍: 15世纪中后期至16世纪初,随着文艺复兴思想的传播和知识的普及,欧洲各地开始重视高等教育。巴伐利亚公国在英戈尔施塔特建立大学,旨在培养本土人才、提升国家声望并促进学术发展。这一举措反映了统治者在行政与教育领域的远见,也引发了关于支持新兴学术创新还是维护传统宗教教育权威的内部讨论。

完整事件代码

flavor_bav.27 = {
    type = country_event
    title = flavor_bav.27.title
    desc = flavor_bav.27.desc

	historical_info = flavor_bav.27.historical_info

    fire_only_once = yes
    dynamic_historical_event = {
        tag = BAV
        from = 1450.1.1
        to = 1520.1.1
        monthly_chance = 3
    }

    illustration_tags = {
        10 = happy
        10 = interior
    }

    trigger = {
        location:ingolstadt = {
			owner = root
			development >= 20
			NOT = {
				has_building = building_type:university
			}
		}
        has_ruler = yes
        ruler = { adm >= 50 }
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		save_scope_as = target_country
		location:ingolstadt = { save_scope_as = target_location }
		ruler ?= { save_scope_as = target_ruler }
	}

    option = {
        name = flavor_bav.27.a
		historical_option = yes

		location:ingolstadt = {
			construct_building = {
				building_type = building_type:university
			}
		}

		change_societal_value = {
			type = traditionalist_vs_innovative
			value = societal_value_large_move_to_right
		}
		add_research_progress = research_progress_severe_bonus
    }
    option = {
        name = flavor_bav.27.b

		add_estate_satisfaction = { type = estate_type:clergy_estate value = estate_satisfaction_extreme_bonus }
		change_societal_value = {
			type = traditionalist_vs_innovative
			value = societal_value_large_move_to_left
		}
    }
}