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flavor_bav.1400 慕尼黑王宫奠基

时间范围

1385.1.1 - 1450.1.1,每月 3% 概率触发。

触发条件

  • 国家首都位于 location:munich
  • 国家拥有统治者。
  • 统治者的行政能力(adm大于等于 50

关键效果

选项 A:flavor_bav.1400.a

  • location:munich 建造建筑 building_type:munich_residenz_founding
  • 获得少量威望加成(prestige_weak_bonus)。

选项 B:flavor_bav.1400.b

  • 获得少量金钱(change_gold_effect = { scale = 1 })。
  • 受到少量威望惩罚(prestige_weak_penalty)。

背景介绍

此事件模拟了14世纪末至15世纪中叶,巴伐利亚公国(或其继承国)在慕尼黑建造王宫(Residenz)的决策。王宫作为统治者的居所和权力象征,其建造不仅需要雄厚的财力,也依赖于一位具备卓越行政能力的统治者来推动。事件反映了中世纪晚期德意志诸侯国加强中央集权、彰显自身地位的普遍趋势。

完整事件代码

flavor_bav.1400 = {
    type = country_event
    title = flavor_bav.1400.title
    desc = flavor_bav.1400.desc

    fire_only_once = yes
    dynamic_historical_event = {
        tag = BAV
		tag = UBV
        from = 1385.1.1
        to = 1450.1.1
        monthly_chance = 3
    }

    illustration_tags = {
        10 = regular
        10 = interior
    }

    trigger = {
        capital = { this = location:munich }
		has_ruler = yes
        ruler = { adm >= 50 }
    }

	immediate = {
		event_illustration_poptype_effect = { foreground = pop_type:soldiers background = pop_type:soldiers }
		save_scope_as = target_country
		capital = { save_scope_as = target_location }
		ruler ?= { save_scope_as = target_ruler }
	}

    option = {
        name = flavor_bav.1400.a
		location:munich = {
			construct_building = {
				building_type = building_type:munich_residenz_founding
			}
		}
        add_prestige = prestige_weak_bonus
    }
    option = {
        name = flavor_bav.1400.b
		change_gold_effect = { scale = 1 }
        add_prestige = prestige_weak_penalty
    }
}