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flavor_ayu.9 康斯坦丁·华尔康登场

时间范围:1675.1.1 - 1700.1.1(每月 10% 概率触发)

触发条件

  • 国家拥有统治者 (has_ruler = yes)

关键效果

  • 选项 A (历史选项) - 邀请他
    • 角色 康斯坦丁·华尔康 加入本国。
    • 贵族阶层满意度轻微下降 (add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_mild_penalty })。
    • 正统性轻微下降 (add_legitimacy = legitimacy_mild_penalty)。
  • 选项 B - 不需要
    • 国家稳定度轻微提升 (add_stability = stability_mild_bonus)。
    • 角色 康斯坦丁·华尔康 被驱逐 (banish_character = yes)。

背景介绍: 康斯坦丁·华尔康,一位希腊裔冒险家,在17世纪后期成为暹罗(阿瑜陀耶王国)宫廷中的重要人物。他最初作为英国东印度公司的雇员来到暹罗,后凭借其语言能力和外交手腕,迅速获得国王纳莱的信任,担任外交顾问和贸易总监,对暹罗与欧洲列强的外交关系产生了深远影响。

完整事件代码

flavor_ayu.9 = { #Constantine Phaulkon
	type = country_event
	title = flavor_ayu.9.title
	desc = flavor_ayu.9.desc

	historical_info = flavor_ayu.9.historical_info

	dynamic_historical_event = {
		tag = AYU
		from = 1675.1.1
		to = 1700.1.1
		monthly_chance = 10
	}

	fire_only_once = yes

	trigger = {
		has_ruler = yes
	}

	illustration_tags = {
        10 = regular
        10 = interior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:nobles_estate }
		ruler = { save_scope_as = target_ruler }
		create_character = {
			first_name = name_constantine
			last_name = name_falcon.greek_language
			birth_location = location:cephalonia
			birth_date = 1647.1.1 #Exact date unknown
			adm = { 85 95 }
			dip = { 85 95 }
			mil = { 85 95 }
			culture = culture:greek_culture
			religion = religion:orthodox
			estate = estate_type:burghers_estate
			create_in_limbo = yes
			save_scope_as = target_character
		}
		if = {
			limit = {
				religion:anglican = { is_religion_enabled = yes }
			}
			scope:target_character = {
				change_character_religion = religion:anglican #As he was actually anglican when he arrived at Siam
			}
		}
	}

	option = { #Invite him
		name = flavor_ayu.9.a
		historical_option = yes
		scope:target_character = { move_country = root }
		add_estate_satisfaction = { type = estate_type:nobles_estate	value = estate_satisfaction_mild_penalty }
		add_legitimacy = legitimacy_mild_penalty
	}

	option = { #No need
		name = flavor_ayu.9.b
		add_stability = stability_mild_bonus
		scope:target_character = {
			banish_character = yes
		}
	}
}