flavor_ayu.9 康斯坦丁·华尔康登场
时间范围:1675.1.1 - 1700.1.1(每月 10% 概率触发)
触发条件:
- 国家拥有统治者 (
has_ruler = yes)
关键效果:
- 选项 A (历史选项) - 邀请他:
- 角色
康斯坦丁·华尔康加入本国。 - 贵族阶层满意度轻微下降 (
add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_mild_penalty })。 - 正统性轻微下降 (
add_legitimacy = legitimacy_mild_penalty)。
- 角色
- 选项 B - 不需要:
- 国家稳定度轻微提升 (
add_stability = stability_mild_bonus)。 - 角色
康斯坦丁·华尔康被驱逐 (banish_character = yes)。
- 国家稳定度轻微提升 (
背景介绍: 康斯坦丁·华尔康,一位希腊裔冒险家,在17世纪后期成为暹罗(阿瑜陀耶王国)宫廷中的重要人物。他最初作为英国东印度公司的雇员来到暹罗,后凭借其语言能力和外交手腕,迅速获得国王纳莱的信任,担任外交顾问和贸易总监,对暹罗与欧洲列强的外交关系产生了深远影响。
完整事件代码:
flavor_ayu.9 = { #Constantine Phaulkon
type = country_event
title = flavor_ayu.9.title
desc = flavor_ayu.9.desc
historical_info = flavor_ayu.9.historical_info
dynamic_historical_event = {
tag = AYU
from = 1675.1.1
to = 1700.1.1
monthly_chance = 10
}
fire_only_once = yes
trigger = {
has_ruler = yes
}
illustration_tags = {
10 = regular
10 = interior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:nobles_estate }
ruler = { save_scope_as = target_ruler }
create_character = {
first_name = name_constantine
last_name = name_falcon.greek_language
birth_location = location:cephalonia
birth_date = 1647.1.1 #Exact date unknown
adm = { 85 95 }
dip = { 85 95 }
mil = { 85 95 }
culture = culture:greek_culture
religion = religion:orthodox
estate = estate_type:burghers_estate
create_in_limbo = yes
save_scope_as = target_character
}
if = {
limit = {
religion:anglican = { is_religion_enabled = yes }
}
scope:target_character = {
change_character_religion = religion:anglican #As he was actually anglican when he arrived at Siam
}
}
}
option = { #Invite him
name = flavor_ayu.9.a
historical_option = yes
scope:target_character = { move_country = root }
add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_mild_penalty }
add_legitimacy = legitimacy_mild_penalty
}
option = { #No need
name = flavor_ayu.9.b
add_stability = stability_mild_bonus
scope:target_character = {
banish_character = yes
}
}
}