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flavor_zan.4 桑给巴尔的文化与建设

时间范围:1337.1.1 - 1380.1.1(每月 1% 概率) 触发条件

  • 国家为 ZAN(桑给巴尔)
  • 未处于战争状态
  • 未处于破产状态
  • 稳定度大于 40
  • 威望大于 20

关键效果

  • 选项 A(文化教育)
    • 触发条件:首都地区未拥有 文艺复兴银行业职业军队 制度中的至少一项。
    • 效果:花费 18 倍金币,为首都地区未拥有的上述制度各增加 institution_progress_mild_bonus 进度,并获得 research_progress_extreme_bonus 研究进度。
  • 选项 B(文化发展)
    • 效果:花费 10 倍金币,为本文化增加 cultural_tradition_extreme_bonus 文化传统和 cultural_influence_extreme_bonus 文化影响力,并获得 prestige_extreme_bonus 威望。
  • 选项 C(城市规划)
    • 触发条件:首都所在地点等级未达到 city(城市)。
    • 效果:花费 24 倍金币。
      • 若首都地点等级为 rural_settlement(乡村)且人口大于 5,则提升为 town(城镇)。
      • 若首都地点等级为 town(城镇)且人口大于 20,则提升为 city(城市)。
      • 若以上条件均不满足,则首都所在省份的所有地点获得 prosperity_extreme_bonus 繁荣度。
      • 首都地点获得 stability_extreme_bonus 稳定度。
  • 选项 D(无所作为)
    • 无效果。

背景介绍: 在14世纪中叶,桑给巴尔苏丹国正处于一个和平与繁荣的时期。稳定的政局、充盈的国库以及良好的国家声望,为统治者推动社会与文化发展创造了绝佳条件。这一时期,桑给巴尔有机会在多个领域进行投资:可以资助学者与教育,加速先进思想的传播;可以赞助艺术与庆典,强化本土文化的凝聚力与影响力;也可以将资源投入首都的基础设施建设,直接提升城市规模与繁荣程度。当然,统治者也可以选择维持现状,将资源留作他用。

完整事件代码

flavor_zan.4 = {
	hide_portraits = yes
	type = country_event
	title = flavor_zan.4.title
	desc = flavor_zan.4.desc
	fire_only_once = yes
	dynamic_historical_event = {
		tag = ZAN
		from = 1337.1.1
		to = 1380.1.1
		monthly_chance = 1
	}
	trigger = {
		at_war = no
		is_during_bankruptcy = no
		stability > 40
		prestige > 20
	}

	illustration_tags = {
        10 = happy
        10 = exterior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:clergy_estate }
		ruler_or_regent = { save_scope_as = target_character }
		capital = { save_scope_as = target_location }
	}

	option = {	#Literacy
		name = flavor_zan.4.a

		trigger = {
			capital = {
				OR = {
					NOT = { has_institution = institution:renaissance }
					NOT = { has_institution = institution:banking }
					NOT = { has_institution = institution:professional_armies }
				}
			}
		}

		change_gold_effect = { scale = -18 }
		
		scope:target_location = {
			if = {
				limit = {
					NOT = { has_institution = institution:renaissance }
				}
				change_institution_progress = { type = institution:renaissance value = institution_progress_mild_bonus }
			}
			if = {
				limit = {
					NOT = { has_institution = institution:banking }
				}
				change_institution_progress = { type = institution:banking value = institution_progress_mild_bonus }
			}
			if = {
				limit = {
					NOT = { has_institution = institution:professional_armies }
				}
				change_institution_progress = { type = institution:professional_armies value = institution_progress_mild_bonus }
			}
		}
		
		add_research_progress = research_progress_extreme_bonus
	}
	option = {	#Culture
		name = flavor_zan.4.b
		
		change_gold_effect = { scale = -10 }

		culture = {
			add_cultural_tradition = cultural_tradition_extreme_bonus
			add_cultural_influence = cultural_influence_extreme_bonus
		}

		add_prestige = prestige_extreme_bonus
	}
	option = {	#Urban Planning
		name = flavor_zan.4.c
		
		trigger = {
			scope:target_location = {
				NOT = { location_rank = location_rank:city }
			}
		}
		
		change_gold_effect = { scale = -24 }
		scope:target_location = {
			if = {
				limit = { 
					location_rank = location_rank:rural_settlement 
					population > 5
				}
				change_location_rank = location_rank:town
			}
			else_if = {
				limit = {
					location_rank = location_rank:town 
					population > 20
				}
				change_location_rank = location_rank:city
			}
			else = {
				province = {
					every_location_in_province = {
						change_prosperity = prosperity_extreme_bonus
					}
				}
			}
			add_stability = stability_extreme_bonus
		}
	}
	option = {	#Nothing
		name = flavor_zan.4.d
		

	}
}