flavor_zan.4 桑给巴尔的文化与建设
时间范围:1337.1.1 - 1380.1.1(每月 1% 概率) 触发条件:
- 国家为
ZAN(桑给巴尔) - 未处于战争状态
- 未处于破产状态
- 稳定度大于 40
- 威望大于 20
关键效果:
- 选项 A(文化教育):
- 触发条件:首都地区未拥有 文艺复兴、银行业 或 职业军队 制度中的至少一项。
- 效果:花费 18 倍金币,为首都地区未拥有的上述制度各增加
institution_progress_mild_bonus进度,并获得research_progress_extreme_bonus研究进度。
- 选项 B(文化发展):
- 效果:花费 10 倍金币,为本文化增加
cultural_tradition_extreme_bonus文化传统和cultural_influence_extreme_bonus文化影响力,并获得prestige_extreme_bonus威望。
- 效果:花费 10 倍金币,为本文化增加
- 选项 C(城市规划):
- 触发条件:首都所在地点等级未达到
city(城市)。 - 效果:花费 24 倍金币。
- 若首都地点等级为
rural_settlement(乡村)且人口大于 5,则提升为town(城镇)。 - 若首都地点等级为
town(城镇)且人口大于 20,则提升为city(城市)。 - 若以上条件均不满足,则首都所在省份的所有地点获得
prosperity_extreme_bonus繁荣度。 - 首都地点获得
stability_extreme_bonus稳定度。
- 若首都地点等级为
- 触发条件:首都所在地点等级未达到
- 选项 D(无所作为):
- 无效果。
背景介绍: 在14世纪中叶,桑给巴尔苏丹国正处于一个和平与繁荣的时期。稳定的政局、充盈的国库以及良好的国家声望,为统治者推动社会与文化发展创造了绝佳条件。这一时期,桑给巴尔有机会在多个领域进行投资:可以资助学者与教育,加速先进思想的传播;可以赞助艺术与庆典,强化本土文化的凝聚力与影响力;也可以将资源投入首都的基础设施建设,直接提升城市规模与繁荣程度。当然,统治者也可以选择维持现状,将资源留作他用。
完整事件代码:
flavor_zan.4 = {
hide_portraits = yes
type = country_event
title = flavor_zan.4.title
desc = flavor_zan.4.desc
fire_only_once = yes
dynamic_historical_event = {
tag = ZAN
from = 1337.1.1
to = 1380.1.1
monthly_chance = 1
}
trigger = {
at_war = no
is_during_bankruptcy = no
stability > 40
prestige > 20
}
illustration_tags = {
10 = happy
10 = exterior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:clergy_estate }
ruler_or_regent = { save_scope_as = target_character }
capital = { save_scope_as = target_location }
}
option = { #Literacy
name = flavor_zan.4.a
trigger = {
capital = {
OR = {
NOT = { has_institution = institution:renaissance }
NOT = { has_institution = institution:banking }
NOT = { has_institution = institution:professional_armies }
}
}
}
change_gold_effect = { scale = -18 }
scope:target_location = {
if = {
limit = {
NOT = { has_institution = institution:renaissance }
}
change_institution_progress = { type = institution:renaissance value = institution_progress_mild_bonus }
}
if = {
limit = {
NOT = { has_institution = institution:banking }
}
change_institution_progress = { type = institution:banking value = institution_progress_mild_bonus }
}
if = {
limit = {
NOT = { has_institution = institution:professional_armies }
}
change_institution_progress = { type = institution:professional_armies value = institution_progress_mild_bonus }
}
}
add_research_progress = research_progress_extreme_bonus
}
option = { #Culture
name = flavor_zan.4.b
change_gold_effect = { scale = -10 }
culture = {
add_cultural_tradition = cultural_tradition_extreme_bonus
add_cultural_influence = cultural_influence_extreme_bonus
}
add_prestige = prestige_extreme_bonus
}
option = { #Urban Planning
name = flavor_zan.4.c
trigger = {
scope:target_location = {
NOT = { location_rank = location_rank:city }
}
}
change_gold_effect = { scale = -24 }
scope:target_location = {
if = {
limit = {
location_rank = location_rank:rural_settlement
population > 5
}
change_location_rank = location_rank:town
}
else_if = {
limit = {
location_rank = location_rank:town
population > 20
}
change_location_rank = location_rank:city
}
else = {
province = {
every_location_in_province = {
change_prosperity = prosperity_extreme_bonus
}
}
}
add_stability = stability_extreme_bonus
}
}
option = { #Nothing
name = flavor_zan.4.d
}
}