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flavor_ven.98 天文钟

时间范围:1350.1.1 - 1370.1.1,每月 10% 概率触发

触发条件

  • 控制威尼斯地区。
  • 满足以下任一条件:
    • 控制帕多瓦地区。
    • 帕多瓦地区的所有者对事件触发国(威尼斯)持有至少 50 点好感度。

关键效果

  • 选项 A (历史选项)
    • 花费 3 倍规模的金币。
    • 将人物乔瓦尼·东迪(Giovanni Dondi)引入本国。
    • 获得中等幅度的科研进度加成。
    • 社会价值观向“创新”方向发生大幅移动。
  • 选项 B
    • 将人物乔瓦尼·东迪(Giovanni Dondi)引入本国。
    • 获得小幅度的科研进度加成。
    • 社会价值观向“创新”方向发生小幅移动。
  • 选项 C
    • 获得中等幅度的威望惩罚。
    • 社会价值观向“传统”方向发生大幅移动。
    • (隐藏效果)人物乔瓦尼·东迪(Giovanni Dondi)被移除。

背景介绍: 该事件模拟了14世纪威尼斯共和国对科学创新的态度。乔瓦尼·东迪是当时著名的医生、天文学家和钟表匠,他设计并建造了“Astrarium”,一个复杂的天文钟,能够模拟行星运动。这一发明代表了中世纪晚期科学思想与机械工艺的杰出结合。事件反映了威尼斯作为贸易与知识中心的角色,以及统治阶层在面对此类前沿科学项目时,需要在资金支持、知识接纳与保守传统之间做出抉择。

完整事件代码

flavor_ven.98 = { #The Astrarium
	type = country_event
	title = flavor_ven.98.title
	desc = flavor_ven.98.desc

	fire_only_once = yes

	historical_info = flavor_ven.98.historical_info

	dynamic_historical_event = {
		tag = VEN
		from = 1350.1.1
		to = 1370.1.1
		monthly_chance = 10
	}

	trigger = {
		owns = location:venice
		OR = {
			owns = location:padova
			location:padova = {
				owner ?= {
					opinion = {
						target = root
						value >= 50
					}
				}
			}
		}
	}

	image = "gfx/interface/illustrations/institutions/scientific_revolution.dds"

	immediate = {
		create_character = {
			first_name = name_john
			last_name = Dondi
			birth_date = 1330.1.11
			culture = culture:venetian
			birth_location = location:chioggia
			save_scope_as = target_character
			estate = estate_type:burghers_estate
			artist_skill = 0.85
			create_in_limbo = yes

			artist = scientist
		}
		event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
	}

	option = {
		name = flavor_ven.98.a
		historical_option = yes
		change_gold_effect = { scale = -3 }
		scope:target_character = {
			move_country = root
		}
		add_research_progress = research_progress_mild_bonus
		change_societal_value = { type = traditionalist_vs_innovative value = societal_value_large_move_to_right }
	}

	option = {
		name = flavor_ven.98.b
		scope:target_character = {
			move_country = root
		}
		add_research_progress = research_progress_weak_bonus
		change_societal_value = { type = traditionalist_vs_innovative value = societal_value_minor_move_to_right }
	}

	option = {
		name = flavor_ven.98.c
		add_prestige = prestige_mild_penalty
		change_societal_value = { type = traditionalist_vs_innovative value = societal_value_large_move_to_left }
		hidden_effect = {
   			kill_character_silently = scope:target_character
  		}
	}
}