flavor_ven.98 天文钟
时间范围:1350.1.1 - 1370.1.1,每月 10% 概率触发
触发条件:
- 控制威尼斯地区。
- 满足以下任一条件:
- 控制帕多瓦地区。
- 帕多瓦地区的所有者对事件触发国(威尼斯)持有至少 50 点好感度。
关键效果:
- 选项 A (历史选项):
- 花费 3 倍规模的金币。
- 将人物乔瓦尼·东迪(Giovanni Dondi)引入本国。
- 获得中等幅度的科研进度加成。
- 社会价值观向“创新”方向发生大幅移动。
- 选项 B:
- 将人物乔瓦尼·东迪(Giovanni Dondi)引入本国。
- 获得小幅度的科研进度加成。
- 社会价值观向“创新”方向发生小幅移动。
- 选项 C:
- 获得中等幅度的威望惩罚。
- 社会价值观向“传统”方向发生大幅移动。
- (隐藏效果)人物乔瓦尼·东迪(Giovanni Dondi)被移除。
背景介绍: 该事件模拟了14世纪威尼斯共和国对科学创新的态度。乔瓦尼·东迪是当时著名的医生、天文学家和钟表匠,他设计并建造了“Astrarium”,一个复杂的天文钟,能够模拟行星运动。这一发明代表了中世纪晚期科学思想与机械工艺的杰出结合。事件反映了威尼斯作为贸易与知识中心的角色,以及统治阶层在面对此类前沿科学项目时,需要在资金支持、知识接纳与保守传统之间做出抉择。
完整事件代码:
flavor_ven.98 = { #The Astrarium
type = country_event
title = flavor_ven.98.title
desc = flavor_ven.98.desc
fire_only_once = yes
historical_info = flavor_ven.98.historical_info
dynamic_historical_event = {
tag = VEN
from = 1350.1.1
to = 1370.1.1
monthly_chance = 10
}
trigger = {
owns = location:venice
OR = {
owns = location:padova
location:padova = {
owner ?= {
opinion = {
target = root
value >= 50
}
}
}
}
}
image = "gfx/interface/illustrations/institutions/scientific_revolution.dds"
immediate = {
create_character = {
first_name = name_john
last_name = Dondi
birth_date = 1330.1.11
culture = culture:venetian
birth_location = location:chioggia
save_scope_as = target_character
estate = estate_type:burghers_estate
artist_skill = 0.85
create_in_limbo = yes
artist = scientist
}
event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
}
option = {
name = flavor_ven.98.a
historical_option = yes
change_gold_effect = { scale = -3 }
scope:target_character = {
move_country = root
}
add_research_progress = research_progress_mild_bonus
change_societal_value = { type = traditionalist_vs_innovative value = societal_value_large_move_to_right }
}
option = {
name = flavor_ven.98.b
scope:target_character = {
move_country = root
}
add_research_progress = research_progress_weak_bonus
change_societal_value = { type = traditionalist_vs_innovative value = societal_value_minor_move_to_right }
}
option = {
name = flavor_ven.98.c
add_prestige = prestige_mild_penalty
change_societal_value = { type = traditionalist_vs_innovative value = societal_value_large_move_to_left }
hidden_effect = {
kill_character_silently = scope:target_character
}
}
}