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flavor_ven.78 保罗·萨尔皮登场

时间范围:1580.1.1 - 1610.1.1(每月 1% 概率)

触发条件

  • 事件仅对 VEN(威尼斯)国家触发。
  • 事件仅能触发一次。

关键效果

  • 选项 A (历史选项)
    • 花费相当于4倍规模的金币。
    • 人物 保罗·萨尔皮 将加入你的国家,并获得特质 trait:meticulous(一丝不苟)。
    • 获得 research_progress_mild_bonus(研究进度小幅增益)。
    • clergy_estate(神职人员阶层)满意度获得 estate_satisfaction_mild_penalty(小幅惩罚)。
  • 选项 B
    • 获得 prestige_weak_penalty(声望微弱惩罚)。
    • clergy_estate(神职人员阶层)满意度获得 estate_satisfaction_mild_bonus(小幅增益)。
    • (隐藏效果)人物 保罗·萨尔皮 被静默处决。

背景介绍: 保罗·萨尔皮(1552-1623)是威尼斯共和国的一位神学家、历史学家、科学家和法学家。他以其对教宗权威的强烈批评、对威尼斯共和国利益的坚定捍卫以及在科学领域的贡献而闻名。在威尼斯与教宗保罗五世因世俗司法管辖权发生冲突期间(1605-1607年),萨尔皮作为威尼斯官方的首席神学顾问发挥了关键作用,并因此遭到教宗绝罚,甚至遭遇了一次未遂的刺杀。此事件模拟了这位重要历史人物在威尼斯登场及其可能带来的政治与宗教影响。

完整事件代码

flavor_ven.78 = { # Paolo Sarpi
	type = country_event
	title = flavor_ven.78.title
	desc = flavor_ven.78.desc

	historical_info = flavor_ven.78.historical_info

	fire_only_once = yes
	dynamic_historical_event = {
		tag = VEN
		from = 1580.1.1
		to = 1610.1.1
		monthly_chance = 1
	}

	illustration_tags = {
        10 = regular
        10 = interior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:clergy_estate background = estate_type:clergy_estate }
		create_character = {
			first_name = name_paul
			last_name = Sarpi
			adm = { 20 70 }
			dip = { 20 70 }
			mil = { 20 70 }
			artist_skill = 0.92
			birth_date = 1552.8.14
			birth_location = location:venice
			culture = culture:venetian
			religion = religion:catholic
			create_in_limbo = yes
			estate = estate_type:burghers_estate
			artist = scientist
			save_scope_as = target_character
		}
	}

	option = {
		name = flavor_ven.78.a
		historical_option = yes
		change_gold_effect = { scale = -4 }
		scope:target_character = {
			move_country = root
			add_trait = trait:meticulous
		}
		add_research_progress = research_progress_mild_bonus
		add_estate_satisfaction = { type = estate_type:clergy_estate value = estate_satisfaction_mild_penalty }
	}

	option = {
		name = flavor_ven.78.b
		add_prestige = prestige_weak_penalty
		add_estate_satisfaction = { type = estate_type:clergy_estate value = estate_satisfaction_mild_bonus }
		hidden_effect = {
   			kill_character_silently = scope:target_character
  		}
	}
}