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flavor_ven.15 威尼斯玻璃工业革新

时间范围:1730.1.1 - 1770.1.1(每月 10% 概率触发)

触发条件

  • 玩家控制的国家必须拥有 location:venice(威尼斯地区)。
  • 该地区必须拥有地点修正 ven_murano_glass_industry(穆拉诺玻璃工业)。

关键效果

  • 选项 A (flavor_ven.15.a)
    • 获得少量威望加成 (prestige_mild_bonus)。
    • 将生成的人物 Giuseppe Briati 移至玩家国家。
    • 威尼斯地区获得少量繁荣度加成 (prosperity_weak_bonus) 与少量发展度加成 (development_weak_bonus)。
    • 社会价值观 capital_economy_vs_traditional_economy(资本经济 vs 传统经济)小幅向左移动(偏向资本经济)。
  • 选项 B (flavor_ven.15.b)
    • 将生成的人物 Giuseppe Briati 移至玩家国家。
    • 获得少量政府点数加成 (government_power_mild_bonus)。
    • 获得少量稳定度加成 (stability_weak_bonus)。

背景介绍: 此事件模拟了18世纪威尼斯玻璃工业,特别是穆拉诺岛玻璃制造业的关键发展时期。随着市场需求变化与技术竞争,威尼斯需要决定如何引导其著名的玻璃产业,是侧重于通过产业升级与资本投入来提升经济价值,还是通过政府扶持与稳定政策来巩固传统优势。事件中登场的人物朱塞佩·布里亚蒂(Giuseppe Briati)是历史上一位著名的威尼斯玻璃工艺大师,他的技术与创新对当时玻璃工业有重要影响。

完整事件代码

flavor_ven.15 = {
	type = country_event
	title = flavor_ven.15.title
	desc = flavor_ven.15.desc

	fire_only_once = yes
	dynamic_historical_event = {
		tag = VEN
		from = 1730.1.1
		to = 1770.1.1
		monthly_chance = 10
	}

	trigger = {
		location:venice = {
			has_location_modifier = ven_murano_glass_industry
			owner = ROOT
		}
	}

	image = "gfx/interface/icons/trade_goods/illustrations/icon_goods_glass.dds"

	immediate = {
		create_character = {
			first_name = name_joseph
			last_name = Briati
			birth_date = 1686.1.8
			culture = culture:venetian
			birth_location = location:venice
			estate = estate_type:burghers_estate
			script = giuseppe_briati_character
			save_scope_as = target_character
			create_in_limbo = yes
		}
		character:giuseppe_briati_character = {
			set_to_limited_random_stats = {
				max_adm = 75
				min_adm = 5
				max_dip = 61
				min_dip = 2
				max_mil = 15
				min_mil = 0
			}
		}
		location:venice = { save_scope_as = target_location }
	}

	option = {
		name = flavor_ven.15.a
		add_prestige = prestige_mild_bonus

		scope:target_character = { move_country = root }
		location:venice = {
			change_prosperity = prosperity_weak_bonus
			change_development = development_weak_bonus
		}
		change_societal_value = { type = capital_economy_vs_traditional_economy value = societal_value_minor_move_to_left }
	}

	option = {
		name = flavor_ven.15.b
		scope:target_character = { move_country = root }
		add_government_power = government_power_mild_bonus
		add_stability = stability_weak_bonus
	}
}