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flavor_tur.219 希腊佣兵队长

时间范围:1600.1.1 - 1821.1.1(每月 2% 概率)

触发条件

  • 国家文化构成中,希腊文化占比超过 10%。
  • 首都是君士坦丁堡。
  • 本土地区的平均控制度小于或等于 50%。

关键效果

  • 选项 A (flavor_tur.219.a)

    • 将生成的希腊佣兵队长角色 target_character2 流放。
    • 所有位于巴尔干地区、由本国拥有的省份中,属于希腊文化的民众满意度轻微下降。
  • 选项 B (flavor_tur.219.b)

    • 触发前提:国家已接受希腊文化。
    • 历史选项:无 historical_option = yes 标记。
    • 创建一支名为“阿玛托莱斯”的雇佣兵部队,包含 20 个步兵单位,基地设于首都,由生成的希腊佣兵队长 target_character2 领导,雇佣成本减半。
    • 国库减少 2 年收入。

背景介绍: 在奥斯曼帝国统治时期,巴尔干地区的希腊社区时常面临中央控制力减弱和地方秩序不稳的局面。一些具备军事才能的希腊人可能组织起地方武装,成为佣兵队长。帝国政府需要决定是压制这些潜在的分离势力,还是利用他们的力量来维持边境安全并节省军费。接受希腊文化的帝国更可能选择后者,将其整合进军事体系。

完整事件代码

flavor_tur.219 = {
	type = country_event
	title = flavor_tur.219.title
	desc = flavor_tur.219.desc

	dynamic_historical_event = {
		tag = TUR
		from = 1600.1.1
		to = 1821.1.1
		monthly_chance = 2
	}

	fire_only_once = yes

	trigger = {
		"culture_percentage_in_country(culture:greek_culture)" > 0.1

		capital ?= location:constantinople

		average_control_in_home_region <= 0.5
	}

	immediate = {
		ruler_or_regent ?= {
			save_scope_as = target_character
		}

		region:balkan_region = {
			random_location_in_region = {
				save_scope_as = target_location
			}
		}

		create_character = {
			culture = culture:greek_culture
			religion = religion:orthodox
			age = 25
			mil = { 50 80 }
			dip = { 50 80 }
			adm = { 50 80 }
			birth_location = scope:target_location
			add_random_trait_from_category = general
			save_scope_as = target_character2
		}
	}

	option = {
		name = flavor_tur.219.a

		scope:target_character2 = {
			banish_character = yes
		}

		custom_tooltip = {
			text = tur_all_balkan_location_greek_pops_lose_satisfaction
			region:balkan_region = {
				every_ownable_location_in_region = {
					limit = {
						owner ?= root
					}
					every_pop = {
						limit = {
							owner ?= root
							culture = culture:greek_culture
						}
						add_pop_satisfaction = pop_satisfaction_mild_penalty
					}
				}
			}
		}
	}

	option = {
		name = flavor_tur.219.b

		trigger = {
			has_accepted_culture = culture:greek_culture
		}

		create_mercenary = {
			name = armatoles
			home = root.capital
			categories = {
				army_infantry = 20
			}
			leader = scope:target_character2
			cost_multiplier = 0.5
		}

		change_gold_effect = { scale = -2 }
	}
}