[flavor_tur.218] 莫斯塔尔发展
时间范围
1460.1.1 - 1550.1.1,每月 2% 概率
触发条件
- 拥有莫斯塔尔(
location:mostar)
关键效果
选项 A:flavor_tur.218.a
- 若目标地点等级为
town:- 将其升级为
city - 国家损失 1000 金币
- 将其升级为
- 若目标地点等级为
rural_settlement:- 将其升级为
town - 国家损失 250 金币
- 将其升级为
- 为目标地点施加
development_extreme_bonus发展度修正 - 为目标地点施加
prosperity_extreme_bonus繁荣度修正 - 国家损失金币(
change_gold_effect = { scale = -2 })
选项 B:flavor_tur.218.b
- 国家获得
prestige_mild_penalty威望惩罚
背景介绍
该事件模拟了奥斯曼帝国在1460年至1550年间对其控制下的莫斯塔尔地区进行开发与建设的决策。莫斯塔尔位于巴尔干地区,以其著名的古桥和战略位置而闻名。奥斯曼统治者可以选择投入资源提升该地的城市等级、发展度和繁荣度,以巩固其在该区域的统治与经济利益,或者选择忽视发展,但可能面临威望上的损失。
事件代码
flavor_tur.218 = {
type = country_event
title = flavor_tur.218.title
desc = flavor_tur.218.desc
dynamic_historical_event = {
tag = TUR
from = 1460.1.1
to = 1550.1.1
monthly_chance = 2
}
fire_only_once = yes
trigger = {
owns = location:mostar
}
immediate = {
ruler_or_regent ?= {
save_scope_as = target_character
}
location:mostar = {
save_scope_as = target_location
}
}
option = {
name = flavor_tur.218.a
scope:target_location = {
if = {
limit = {
location_rank = location_rank:town
}
change_location_rank_effect = { location_rank = location_rank:city }
owner = {
add_gold = {
value = -1000
}
}
}
else_if = {
limit = {
location_rank = location_rank:rural_settlement
}
change_location_rank_effect = { location_rank = location_rank:town }
owner = {
add_gold = {
value = -250
}
}
}
change_development = development_extreme_bonus
change_prosperity = prosperity_extreme_bonus
}
change_gold_effect = { scale = -2 }
}
option = {
name = flavor_tur.218.b
add_prestige = prestige_mild_penalty
}
}