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flavor_tur.198 希腊山贼崛起

时间范围

1600.1.1 - 1821.1.1,每月 2% 概率触发

触发条件

  • 国家人口中希腊文化占比超过 10%
  • 在巴尔干地区,至少 10% 的可拥有地块的所有者为本国,且这些地块的本地控制度低于 40%

关键效果

选项 A (flavor_tur.198.a)

  • 驱逐生成的希腊人物
  • 巴尔干地区所有本国拥有的地块中,所有希腊文化人口满意度轻微下降

选项 B (flavor_tur.198.b)

  • 触发前提:已接受希腊文化
  • 创建一支名为“Klephts”的雇佣兵部队
    • 类型:30 个步兵单位
    • 基地:本国首都
    • 将领:生成的希腊人物
    • 费用倍率:0.5
  • 国库减少 2 年收入

背景介绍

在奥斯曼帝国统治巴尔干地区期间,当地希腊人口中时常出现被称为“Klephts”的山贼或游击队。他们通常由不满奥斯曼统治或寻求自治的希腊人组成,活跃于山区,对帝国的地方控制构成挑战。此事件模拟了奥斯曼当局在面对此类地方势力时的抉择:是采取强硬手段镇压并可能引发更广泛的不满,还是尝试招安并将其纳入军事体系。

完整事件代码

flavor_tur.198 = {
	hide_portraits = yes
	type = country_event
	title = flavor_tur.198.title
	desc = flavor_tur.198.desc

	dynamic_historical_event = {
		tag = TUR
		from = 1600.1.1
		to = 1821.1.1
		monthly_chance = 2
	}

	fire_only_once = yes

	trigger = {
		"culture_percentage_in_country(culture:greek_culture)" > 0.1

		region:balkan_region = {
			any_ownable_location_in_region = {
				percent >= 0.10
				owner ?= root
				local_control < 0.4
			}
		}
	}

	immediate = {
		ruler_or_regent ?= {
			save_scope_as = target_character
		}

		region:balkan_region = {
			random_location_in_region = {
				save_scope_as = target_location
			}
		}

		create_character = {
			culture = culture:greek_culture
			religion = religion:orthodox
			age = 25
			mil = { 50 80 }
			dip = { 50 80 }
			adm = { 50 80 }
			birth_location = scope:target_location
			add_random_trait_from_category = general
			save_scope_as = target_character2
		}
	}

	option = {
		name = flavor_tur.198.a

		scope:target_character2 = {
			banish_character = yes
		}

		custom_tooltip = {
			text = tur_all_balkan_location_greek_pops_lose_satisfaction
			region:balkan_region = {
				every_ownable_location_in_region = {
					limit = {
						owner ?= root
					}
					every_pop = {
						limit = {
							culture = culture:greek_culture
						}
						add_pop_satisfaction = pop_satisfaction_mild_penalty
					}
				}
			}
		}
	}

	option = {
		name = flavor_tur.198.b

		trigger = {
			has_accepted_culture = culture:greek_culture
		}

		create_mercenary = {
			name = klephts
			home = root.capital
			categories = {
				army_infantry = 30
			}
			leader = scope:target_character2
			cost_multiplier = 0.5
		}

		change_gold_effect = { scale = -2 }
	}
}