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flavor_tur.191 马尼奥特人起义

时间范围:1500.1.1 - 1600.1.1(每月 2% 概率触发)

触发条件

  • 国家 BYZ(拜占庭)不存在。
  • 拥有并完全控制省份 messenia_province(麦西尼亚省)的所有地块。

关键效果

  • 选项 A (flavor_tur.191.a)

    • messenia_province 省份中,所有由玩家控制的地块将:
      • 失去控制度(降至最低惩罚级别)。
      • peasants_estate(农民阶层)建造一个 maniot_toll_guards(马尼奥特人收费卫队)类型的阶层建筑。
  • 选项 B (flavor_tur.191.b)

    • messenia_province 省份中,所有由玩家控制的地块将:
      • 其所有人口(pop)的满意度降至最低惩罚级别。

背景介绍: 该事件模拟了奥斯曼帝国统治下,希腊伯罗奔尼撒半岛南部马尼地区的马尼奥特人(Maniots)的抵抗活动。马尼奥特人以桀骜不驯和善于山地作战著称,在奥斯曼征服后长期保持半自治状态,并时常发动起义。此事件反映了奥斯曼当局在试图完全控制该地区时,面临的选择:要么通过建立军事前哨和收费关卡(选项A)来加强直接管控,但这会激化矛盾导致控制力暂时崩溃;要么采取强硬镇压手段(选项B),导致当地民众普遍不满,为未来的动荡埋下隐患。

完整事件代码

flavor_tur.191 = {
	type = country_event
	title = flavor_tur.191.title
	desc = flavor_tur.191.desc

	dynamic_historical_event = {
		tag = TUR
		from = 1500.1.1
		to = 1600.1.1
		monthly_chance = 2
	}

	fire_only_once = yes

	trigger = {
		NOT = { country_exists = c:BYZ }
		own_entire_province = province_definition:messenia_province
	}

	option = {
		name = flavor_tur.191.a

		custom_tooltip = {
			text = tur_all_messenian_locations_lose_control_and_gain_estate_building
			province_definition:messenia_province = {
				every_location_in_province_definition = {
					limit = {
						owner ?= root
					}
					change_control = control_ultimate_penalty
					construct_estate_building = {
						building_type = building_type:maniot_toll_guards
						estate_type = estate_type:peasants_estate
					}
				}
			}
		}
	}

	option = {
		name = flavor_tur.191.b

		custom_tooltip = {
			text = tur_all_messenian_location_pops_lose_satisfaction
			province_definition:messenia_province = {
				every_location_in_province_definition = {
					limit = {
						owner ?= root
					}
					every_pop = {
						add_pop_satisfaction = pop_satisfaction_ultimate_penalty
					}
				}
			}
		}
	}
}