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flavor_tur.155 统治者的清真寺

时间范围:1760.1.1 - 1790.1.1(每月 20% 概率触发)

触发条件

  • 国家等级至少为 3 级(country_rank_level >= 3)。
  • 国家拥有统治者(has_ruler = yes)。
  • 国家宗教属于穆斯林宗教组(religion.group = religion_group:muslim)。

关键效果

  • 选项 A (flavor_tur.155.a) - 历史选项
    • 人物穆罕默德·塔希尔(Mehmed Tahir)加入我国。
    • 国库减少 12 金币。
    • 社会价值观向“法学”方向移动(mysticism_vs_jurisprudence 值右移)。
    • 首都地区获得少量发展度加成(development_weak_bonus)。
    • 贵族阶层满意度小幅下降(estate_satisfaction_mild_penalty)。
  • 选项 B (flavor_tur.155.b)
    • 人物穆罕默德·塔希尔(Mehmed Tahir)被静默移除。
    • 贵族阶层满意度小幅提升(estate_satisfaction_mild_bonus)。

背景介绍: 在18世纪中后期,奥斯曼帝国(TUR)的统治者面临着平衡传统宗教建筑与国家现代化需求的问题。建造或资助清真寺不仅是信仰的体现,也是彰显统治权威、争取宗教阶层支持以及塑造首都面貌的重要手段。此事件模拟了统治者决定是否投资于一位杰出建筑师及其宏伟建筑项目,这一决策将影响国家财政、社会思潮、首都发展以及不同阶层(特别是贵族)的政治态度。

完整事件代码

flavor_tur.155 = { #The Mosques of [Ruler]
	hide_portraits = yes
	type = country_event
	title = flavor_tur.155.title
	desc = flavor_tur.155.desc

	fire_only_once = yes
	dynamic_historical_event = {
		tag = TUR
		from = 1760.1.1
		to = 1790.1.1
		monthly_chance = 20
	}

	historical_info = flavor_tur.155.historical_info

	trigger = {

		country_rank_level >= 3

		has_ruler = yes

		religion.group = religion_group:muslim
	}

	immediate = {

		create_character = {
			first_name = name_muhammad
			last_name = Tahir
			adm = 60
			dip = 30
			mil = 60
			artist_skill = 0.75
			artist = architect
			culture = culture:turkish_culture
			religion = religion:sunni
			estate = estate_type:burghers_estate
			birth_location = location:constantinople
			birth_date = 1730
			script = tur_mehmed_tahir
			save_scope_as = mehmed_tahir
			create_in_limbo = yes
		}

		ruler = { save_scope_as = target_character}

		capital = {
			save_scope_as = capital_location
		}
	}

	option = {
		name = flavor_tur.155.a
		historical_option = yes

		scope:mehmed_tahir = { move_country = root }

		change_gold_effect = { scale = -12 }

		change_societal_value = { type =mysticism_vs_jurisprudence value = societal_value_move_to_right }

		scope:capital_location = {
			change_development = development_weak_bonus
		}

		add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_mild_penalty }
	}

	option = {
		name = flavor_tur.155.b

		hidden_effect = {
   			kill_character_silently = scope:mehmed_tahir
  		}

  		add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_mild_bonus }
	}
}