flavor_tur.154 焚烧[地点]
时间范围:1737.1.1 - 1837.1.1(每月 5% 概率)
触发条件:
- 存在任意邻国是俄罗斯势力(
is_russian_power = yes)。 - 拥有任意一个等级为城镇(
town)或城市(city)的地点,且该地点存在任意相邻地点的所有者是俄罗斯势力。
关键效果:
- 选项 A (历史选项):
- 对俄罗斯势力(
scope:russia)获得“被侮辱”宣战理由(casus_belli:cb_insulted_us)。 - 增加少量威望(
prestige_mild_bonus)。 - 贵族阶层满意度增加 10%。
- 目标地点(
scope:target_location)遭受重大火灾损害(major_fire_damage = yes)。
- 对俄罗斯势力(
- 选项 B:
- 增加少量稳定度(
stability_mild_bonus)。 - 社会价值观向“好战”方向轻微移动(
societal_value_tiny_move_to_right)。 - 贵族阶层满意度减少 10%。
- 目标地点(
scope:target_location)遭受重大火灾损害(major_fire_damage = yes),并获得持续10年的“重大恢复努力”修正(major_recovery_effort)。
- 增加少量稳定度(
背景介绍: 此事件模拟了奥斯曼帝国与俄罗斯帝国在漫长边境冲突中的紧张局势。当俄罗斯势力逼近奥斯曼帝国的重要城镇或城市时,奥斯曼统治者面临抉择:是采取强硬措施,通过焚烧边境城镇来展示决心并动员国内力量对抗俄罗斯;还是选择更为克制的回应,专注于稳定内部和灾后重建,以避免冲突升级。这一事件反映了18至19世纪两大帝国在地缘政治博弈中的典型困境。
完整事件代码:
flavor_tur.154 = { #The Burning of [Location]
type = country_event
title = flavor_tur.154.title
desc = flavor_tur.154.desc
historical_info = flavor_tur.154.historical_info
fire_only_once = yes
dynamic_historical_event = {
tag = TUR
from = 1737.1.1
to = 1837.1.1
monthly_chance = 5
}
trigger = {
any_neighbor_country = {
is_russian_power = yes
}
any_owned_location = {
OR = {
location_rank = location_rank:town
location_rank = location_rank:city
}
any_neighbor_location = {
owner ?= { is_russian_power = yes }
}
}
}
immediate = {
ordered_neighbor_country = {
limit = {
is_russian_power = yes
}
order_by = total_population
max = 1
save_scope_as = russia
}
random_owned_location = {
limit = {
OR = {
location_rank = location_rank:town
location_rank = location_rank:city
}
any_neighbor_location = {
owner ?= { is_russian_power = yes }
}
}
save_scope_as = target_location
}
}
option = {
name = flavor_tur.154.a
historical_option = yes
add_casus_belli = { target = scope:russia type = casus_belli:cb_insulted_us }
add_prestige = prestige_mild_bonus
add_estate_satisfaction = { type = estate_type:nobles_estate value = 0.10 }
custom_tooltip = {
text = burnt_town_event.a.tt
scope:target_location = {
major_fire_damage = yes
}
}
}
option = {
name = flavor_tur.154.b
add_stability = stability_mild_bonus
change_societal_value = { type = belligerent_vs_conciliatory value = societal_value_tiny_move_to_right }
add_estate_satisfaction = { type = estate_type:nobles_estate value = -0.10 }
custom_tooltip = {
text = burnt_town_event.b.tt
scope:target_location = {
major_fire_damage = yes
add_location_modifier = {
modifier = major_recovery_effort
years = 10
mode = add_and_extend
}
}
}
}
}