flavor_tur.106 耶路撒冷的复兴
时间范围:1437.1.1 - 1737.1.1 (每月 5% 概率)
触发条件:
- 国家宗教属于穆斯林宗教组。
- 拥有耶路撒冷地区。
- 拥有至少15个位于新月地区(crescent_region)的省份。
- 国库资金大于或等于6个月的月收入(贸易与税收之和)。
关键效果:
- 选项 A (flavor_tur.106.a) [历史选项]:
- 消耗大量金钱(-5倍缩放)。
- 社会思潮向“神秘主义 vs 法学”的右侧移动。
- 获得少量政府力量。
- 耶路撒冷地区的所有市民阶层(burghers)获得大量满意度加成。
- 耶路撒冷地区获得少量发展度加成。
- 选项 B (flavor_tur.106.b):
- 消耗少量金钱(-1倍缩放)。
- 社会思潮向“神秘主义 vs 法学”的右侧移动。
- 选项 C (flavor_tur.106.c):
- 如果耶路撒冷地区已有至少1级城堡,则将其城堡等级提升1级。
- 如果耶路撒冷地区没有城堡,则以半价(成本乘数0.5)建造一座城堡。
背景介绍: 此事件模拟了穆斯林势力,特别是奥斯曼帝国,在控制圣城耶路撒冷后可能面临的抉择。耶路撒冷作为三大一神教的圣地,其地位与治理对统治者的威望、国内稳定以及与其他宗教世界的关系都至关重要。事件提供了几种不同的治理与投资方向:投入巨资进行大规模复兴与安抚(历史选项)、进行适度的宗教与法律改革,或是加强该地的军事防御设施。
完整事件代码:
flavor_tur.106 = { #The Restoration of Jerusalem
type = country_event
title = flavor_tur.106.title
desc = flavor_tur.106.desc
historical_info = flavor_tur.106.historical_info
fire_only_once = yes
dynamic_historical_event = {
tag = TUR
from = 1437.1.1
to = 1737.1.1
monthly_chance = 5
}
trigger = {
religion.group = religion_group:muslim
owns = location:jerusalem
any_owned_location = {
region = region:crescent_region
count >= 15
}
gold >= {
value = monthly_income_trade_and_tax
multiply = 6
}
}
immediate = {
location:jerusalem = { save_scope_as = target_location }
}
option = {
name = flavor_tur.106.a
historical_option = yes
change_gold_effect = { scale = -5 }
change_societal_value = { type = mysticism_vs_jurisprudence value = societal_value_move_to_right }
add_government_power = government_power_mild_bonus
custom_tooltip = {
text = jerusalem_happy_burghers.tt
location:jerusalem = {
every_pop = {
limit = {
owner = root
pop_type = pop_type:burghers
}
add_pop_satisfaction = pop_satisfaction_severe_bonus
}
}
}
location:jerusalem = { change_development = development_mild_bonus }
}
option = {
name = flavor_tur.106.b
change_gold_effect = { scale = -1 }
change_societal_value = { type =mysticism_vs_jurisprudence value = societal_value_move_to_right }
}
option = {
name = flavor_tur.106.c
if = {
limit = {
location:jerusalem = {
has_building_with_at_least_one_level = castle
}
}
location:jerusalem = {
change_building_level_in_location = {
building = building_type:castle
value = 1
}
}
}
else = {
location:jerusalem = {
construct_building = {
building_type = building_type:castle
cost_multiplier = 0.5
cost_multiplier_reason = "royal_sponsorship"
}
}
}
}
}