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flavor_sco.4 约翰·诺克斯的挑战

时间范围:1545.1.1 - 1570.1.1(每月 5% 概率)

触发条件

  • 国家宗教为天主教。
  • 加尔文宗宗教已启用。
  • 名为 script_john_knox 的人物存活,且其所有者为本国。

关键效果

  • 选项 A (历史选项)
    • 在符合条件的欧洲省份中,于人口最多的省份(数量上限为 num_of_non_rural 的 50%)建造 calvinist_preachers 建筑。
    • 将人物 script_john_knox 转移至一个随机的、宗教为加尔文宗且对本国看法低于 -50 的已知国家。
  • 选项 B
    • 在符合条件的欧洲省份中,于人口最多的省份(数量上限为 num_of_non_rural)建造 calvinist_preachers 建筑。
    • 国家获得少量威望惩罚。

背景介绍: 在16世纪中叶的苏格兰,宗教改革运动风起云涌。作为天主教国家的苏格兰,面临着国内新教思想,特别是加尔文宗的冲击。著名宗教改革家约翰·诺克斯的出现,成为了一个关键的历史节点。此事件模拟了苏格兰王室在天主教背景下,面对这位极具影响力的改革者及其带来的宗教与社会挑战时,可能做出的不同抉择。

完整事件代码

flavor_sco.4 = {
	hide_portraits = yes
	type = country_event
	title = flavor_sco.4.title
	desc = flavor_sco.4.desc
	historical_info = flavor_sco.4.historical_info


	fire_only_once = yes

	dynamic_historical_event = {
		tag = SCO
		from = 1545.1.1
		to = 1570.1.1
		monthly_chance = 5
	}

	trigger = {
		religion = religion:catholic
		religion:calvinist = { is_religion_enabled = yes }
		character:script_john_knox ?= {
			is_alive = yes
			owner = ROOT
		}
	}

	illustration_tags = {
        10 = angry
        10 = exterior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:clergy_estate background = estate_type:clergy_estate }
		character:script_john_knox = {
			save_scope_as = target_character
		}
		random_known_country = {
			limit = {
				religion = religion:calvinist
				opinion = { target = root value < -50 }
			}
			save_scope_as = target_enemy
		}
	}

	option = {
		name = flavor_sco.4.a
		historical_option = yes
		trigger = {
			exists = scope:target_enemy
		}
		custom_tooltip = {
			text = flavor_sco.4.a.tt
			ordered_owned_location = {
				limit = {
					continent = continent:europe
					NOT = { dominant_religion = religion:calvinist }
					NOT = { has_building = building_type:calvinist_preachers }
				}
				order_by = population
				max = {
					value = num_of_non_rural
					multiply = 0.5
				}
				construct_building = {
					building_type = building_type:calvinist_preachers
				}
			}
		}
		scope:target_character = { move_country = scope:target_enemy }
	}

	option = {
		name = flavor_sco.4.b
		custom_tooltip = {
			text = flavor_sco.4.b.tt
			ordered_owned_location = {
				limit = {
					continent = continent:europe
					NOT = { dominant_religion = religion:calvinist }
					NOT = { has_building = building_type:calvinist_preachers }
				}
				order_by = population
				max = {
					value = num_of_non_rural
				}
				construct_building = {
					building_type = building_type:calvinist_preachers
				}
			}
		}
		add_prestige = prestige_weak_penalty
	}
}