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flavor_sco.3 大卫·比顿的崛起

时间范围:1529.1.1 - 1556.1.1 (每月 5% 概率)

触发条件

  • 国家宗教为 religion:catholic (天主教)。
  • religion:calvinist (加尔文宗) 已启用 (is_religion_enabled = yes)。
  • 国家 c:FRA (法兰西) 存在 (country_exists)。
  • 未与 c:FRA (法兰西) 处于战争状态 (NOT = { is_at_war_with })。
  • 任意拥有的省份拥有建筑 building_type:calvinist_preachers (加尔文宗传教士)。

关键效果

  • 选项 A (历史选项)
    • 名称:flavor_sco.3.a
    • 将创建的人物 target_character 移动至本国 (move_country = root)。
    • 增加大量政府力量 (add_government_power = government_power_extreme_bonus)。
    • 在拥有 building_type:calvinist_preachers (加尔文宗传教士) 建筑的省份中,按人口排序,最多选取3个,并摧毁该类型的所有建筑 (destroy_all_buildings_of_type)。
  • 选项 B
    • 名称:flavor_sco.3.b
    • 静默处决创建的人物 target_character (kill_character_silently)。
    • 减少少量威望 (add_prestige = prestige_weak_penalty)。

背景介绍: 该事件模拟了苏格兰宗教改革时期的关键人物大卫·比顿的登场。作为坚定的天主教徒和苏格兰的枢机主教,比顿在16世纪中叶的苏格兰政治与宗教斗争中扮演了核心角色。他极力反对新教(特别是加尔文宗)在苏格兰的传播,并试图巩固天主教会的地位。此事件反映了当时苏格兰国内天主教势力对新教改革的反击,以及与法国(一个重要的天主教盟友)关系的考量。

完整事件代码

flavor_sco.3 = {
	type = country_event
	title = flavor_sco.3.title
	desc = flavor_sco.3.desc
	historical_info = flavor_sco.3.historical_info

	fire_only_once = yes

	dynamic_historical_event = {
		tag = SCO
		from = 1529.1.1
		to = 1556.1.1
		monthly_chance = 5
	}

	trigger = {
		religion = religion:catholic
		religion:calvinist = { is_religion_enabled = yes}
		country_exists = c:FRA
		NOT = {	is_at_war_with = c:FRA	}
		any_owned_location = {
			has_building = building_type:calvinist_preachers
		}
	}

	illustration_tags = {
        10 = happy
        10 = interior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:clergy_estate background = estate_type:nobles_estate }
		create_character = {
			first_name = name_david
			last_name = name_beaton
			adm = {50 70}
			dip = {50 70}
			mil = {50 70}
			culture = culture:scottish
			religion = religion:catholic
			add_trait = trait:unsuited_for_naval_command
			add_trait = trait:unsuited_for_army_command
			estate = estate_type:clergy_estate
			save_scope_as = target_character
			create_in_limbo = yes
		}
	}

	option = {
		name = flavor_sco.3.a
		historical_option = yes
		scope:target_character = { move_country = root }
		add_government_power = government_power_extreme_bonus
		ordered_owned_location = {
			order_by = population
			limit = { has_building = building_type:calvinist_preachers }
			max = 3
			check_range_bounds = no
			destroy_all_buildings_of_type = building_type:calvinist_preachers
		}
	}

	option = {
		name = flavor_sco.3.b
		hidden_effect = {
			kill_character_silently = scope:target_character
		}
		add_prestige = prestige_weak_penalty
	}
}