flavor_sco.202 高地远征
时间范围:1415.1.1 - 1435.1.1(每月 10% 概率触发)
触发条件:
- 国家拥有统治者 (
has_ruler = yes)
关键效果:
-
选项 A:必须约束古老的氏族
- 标记为 历史选项 (
historical_option = yes) - 稳定性小幅下降 (
add_stability = stability_mild_penalty) - 获得国家修正
sco_highland_clan_tax,持续15年 - 高地文化 (
culture:highland) 的文化影响力大幅下降 (add_cultural_influence = cultural_influence_extreme_penalty) - AI 选择概率:60%
- 标记为 历史选项 (
-
选项 B:激怒高地氏族是不明智的
- 稳定性小幅提升 (
add_stability = stability_mild_bonus) - 获得国家修正
sco_did_not_press_highlands_issue,持续10年 - 高地文化 (
culture:highland) 的文化影响力大幅提升 (add_cultural_influence = cultural_influence_severe_bonus) - AI 选择概率:40%
- 稳定性小幅提升 (
背景介绍: 在15世纪早期,苏格兰王室面临着巩固对北部高地地区控制的挑战。高地氏族保持着高度的自治和独特的文化传统,对中央王权的权威构成了潜在的威胁。此事件反映了苏格兰君主试图通过军事或政治手段加强对高地氏族控制的尝试,以及在此过程中可能引发的稳定性和文化关系的变化。
完整事件代码:
flavor_sco.202 = { # Expedition into the Highlands
type = country_event
fire_only_once = yes
title = flavor_sco.202.title
desc = flavor_sco.202.desc
dynamic_historical_event = {
tag = SCO
from = 1415.1.1
to = 1435.1.1
monthly_chance = 10
}
trigger = {
has_ruler = yes
}
illustration_tags = {
10 = angry
10 = exterior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
ruler ?= {
save_scope_as = sco_ruler
}
}
option = { # The old clans must be reined in
name = flavor_sco.202.a
historical_option = yes
add_stability = stability_mild_penalty
add_country_modifier = { modifier = sco_highland_clan_tax years = 15 mode = add_and_extend }
culture:highland = { add_cultural_influence = cultural_influence_extreme_penalty }
ai_chance = {
factor = 0.60
}
}
option = { # It would be unwise to enrage the highland clans
name = flavor_sco.202.b
add_stability = stability_mild_bonus
add_country_modifier = { modifier = sco_did_not_press_highlands_issue years = 10 mode = add_and_extend }
culture:highland = { add_cultural_influence = cultural_influence_severe_bonus }
ai_chance = {
factor = 0.4
}
}
}