Keyboard shortcuts

Press or to navigate between chapters

Press S or / to search in the book

Press ? to show this help

Press Esc to hide this help

flavor_sco.108 氏族领地整合

时间范围:1371.1.1 - 1391.1.1 (每月 20% 概率)

触发条件

  • 国家拥有统治者。
  • 国家未处于战争状态。

关键效果

  • 选项 A:没收的领地现在将归属<王朝>所有
    • 历史选项:是
    • 获得少量威望。
    • 添加政策:dynastic_holdings_conslidated
    • 贵族阶层满意度小幅下降。
    • 部落阶层满意度小幅下降。
    • AI选择概率:85%。
  • 选项 B:提供让步以安抚不守规矩的氏族
    • 贵族阶层满意度小幅上升。
    • 部落阶层满意度小幅上升。
    • AI选择概率:15%。

背景介绍: 该事件模拟了14世纪后期苏格兰王国(SCO)内部氏族势力的整合过程。在罗伯特二世开启斯图亚特王朝统治后,中央政府面临着如何巩固王权、处理与地方强大氏族(尤其是北部和西部的高地氏族)关系的问题。事件反映了君主试图通过没收或重新分配领地来加强王朝控制,或通过让步来维持与地方势力的平衡,这一过程深刻影响了苏格兰的中央集权与地方自治格局。

完整事件代码

flavor_sco.108 = { # Consolidation of Clan Holdings
	type = country_event
	fire_only_once = yes
 	title = flavor_sco.108.title
 	desc = flavor_sco.108.desc

	dynamic_historical_event = {
		tag = SCO
		from = 1371.1.1
		to = 1391.1.1
		monthly_chance = 20
	}

 	trigger = {
		has_ruler = yes
		at_war = no
 	}

	illustration_tags = {
		10 = regular
		10 = interior
	}

    immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		ruler ?= {
            save_scope_as = sco_ruler
        }
		
		unlock_policy_effect = { type = dynastic_holdings_conslidated }
	}

 	option = { # Confiscated Holdings will now be deferred to <dynasty> ownership
		name = flavor_sco.108.a
		historical_option = yes
		add_prestige = prestige_mild_bonus
		add_policy = policy:dynastic_holdings_conslidated
		add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_mild_penalty }
		add_estate_satisfaction = { type = estate_type:tribes_estate value = estate_satisfaction_mild_penalty }
		ai_chance = {
			factor = 0.85
		}
 	}

 	option = { # Offer concessions to appease the unruly clans
		name = flavor_sco.108.b
		add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_mild_bonus }
		add_estate_satisfaction = { type = estate_type:tribes_estate value = estate_satisfaction_mild_bonus }
		ai_chance = {
			factor = 0.15
		}
 	}
}