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flavor_sco.107 苏格兰氏族抵制斯图亚特统治

时间范围:1371.1.1 - 1391.1.1(每月 20% 概率触发)

触发条件

  • 国家拥有统治者。
  • 国家未处于战争状态。
  • 国家已启用政策 dynastic_holdings_conslidated

关键效果

  • 选项 A(历史选项)These unruly clans will be reined in
    • 贵族阶层满意度:estate_satisfaction_severe_penalty
    • 部落阶层满意度:estate_satisfaction_severe_penalty
    • AI 选择概率:65%
  • 选项 BOffer concessions to appease the unruly clans
    • 添加政策:policy:inherited_clan_holdings
    • 增加稳定度:stability_mild_bonus
    • 贵族阶层满意度:estate_satisfaction_severe_bonus
    • 部落阶层满意度:estate_satisfaction_severe_bonus
    • AI 选择概率:35%

背景介绍: 该事件反映了14世纪后期苏格兰王国在斯图亚特王朝统治初期面临的政治挑战。罗伯特二世于1371年加冕后,其王权受到传统苏格兰氏族(尤其是北部和西部的高地氏族)的质疑与抵制。这些氏族拥有强大的地方自治权和军事力量,对新王朝的中央集权政策(如“王朝领地整合”政策)感到不满,认为其侵犯了传统的氏族特权与土地权利。事件模拟了王室在巩固统治时,必须在压制氏族势力与做出政治妥协之间做出抉择。

完整事件代码

flavor_sco.107 = { # Scottish Clans Rebuke Stewart Rule
	type = country_event
	fire_only_once = yes
 	title = flavor_sco.107.title
 	desc = flavor_sco.107.desc

	dynamic_historical_event = {
		tag = SCO
		from = 1371.1.1
		to = 1391.1.1
		monthly_chance = 20
	}

 	trigger = {
		has_ruler = yes
		at_war = no
		has_policy = dynastic_holdings_conslidated
 	}

	illustration_tags = {
		10 = angry
		10 = interior
	}

    immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		ruler ?= {
            save_scope_as = sco_ruler
        }
	}

 	option = { # These unruly clans will be reined in
		name = flavor_sco.107.a
		historical_option = yes
		add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_severe_penalty }
		add_estate_satisfaction = { type = estate_type:tribes_estate value = estate_satisfaction_severe_penalty }
		ai_chance = {
			factor = 0.65
		}
 	}

 	option = { # Offer concessions to appease the unruly clans
		name = flavor_sco.107.b
		add_policy = policy:inherited_clan_holdings
		add_stability = stability_mild_bonus
		add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_severe_bonus }
		add_estate_satisfaction = { type = estate_type:tribes_estate value = estate_satisfaction_severe_bonus }
		ai_chance = {
			factor = 0.35
		}
 	}
}