flavor_pue.102 首都灌溉工程
时间范围:1337.1.1 - 1600.1.1(每月 4% 概率)
触发条件:
- 国家拥有统治者。
- 国家未处于战争状态。
- 国家拥有超过 50 金币。
关键效果:
- 选项 A:调拨资源改善首都灌溉
- 效果:国库减少 30 金币。首都获得
development_severe_bonus发展度加成,并添加名为pue_improve_capital_irrigation的地点修正,持续modifier_duration_years_normal年。
- 效果:国库减少 30 金币。首都获得
- 选项 B:我们不需要这些努力
- 效果:部落凝聚力减少
tribal_cohesion_weak_penalty。首都发展度减少development_weak_penalty。
- 效果:部落凝聚力减少
背景介绍: 该事件模拟了特定部落国家(如阿科、特伊、伊斯尔等)在和平时期,利用充裕的财政资源,投资于首都地区灌溉系统建设的可能性。改善灌溉能提升农业生产力与地区发展,而拒绝投资则可能影响部落凝聚力与首都的长期繁荣。
完整事件代码:
flavor_pue.102 = { # Irrigation of <Capital>
type = country_event
title = flavor_pue.102.title
desc = flavor_pue.102.desc
fire_only_once = yes
dynamic_historical_event = {
tag = ACO
tag = TEY
tag = ISL
tag = KER
tag = TST
tag = TNN
tag = OHK
tag = TAO
from = 1337.1.1
to = 1600.1.1
monthly_chance = 4
}
trigger = {
has_ruler = yes
at_war = no
gold > 50
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:peasants_estate background = estate_type:peasants_estate }
ruler ?= {
save_scope_as = our_ruler
}
}
illustration_tags = {
10 = regular
10 = interior
}
option = { # Divert resources to improve <capital> irrigation
name = flavor_pue.102.a
add_gold = -30
capital = {
change_development = development_severe_bonus
add_location_modifier = {
modifier = pue_improve_capital_irrigation
years = modifier_duration_years_normal
mode = add
}
}
}
option = { # We have no need for these efforts
name = flavor_pue.102.b
add_tribal_cohesion = tribal_cohesion_weak_penalty
capital = {
change_development = development_weak_penalty
}
}
}