flavor_oma.14 霍尔木兹岛的发展
时间范围:1500.1.1 - 1700.1.1(每月 5% 概率)
触发条件:
- 国家拥有霍尔木兹岛(
location:hormuz)。 - 国家首都(
capital)不在霍尔木兹岛。
关键效果:
-
选项 A (
flavor_oma.14.a):- 对霍尔木兹岛(
target_location)的影响:- 如果该地已拥有港口管理局(
building_type:port_uthority)且未满级,则将其等级提升1级,并获得温和发展度加成(development_mild_bonus)。 - 如果该地没有港口管理局,则以半价(
cost_multiplier = 0.5)建造一个,并获得温和发展度加成。 - 如果以上条件均不满足(即港口管理局已满级),则获得显著发展度加成(
development_severe_bonus)和显著繁荣度加成(change_prosperity = prosperity_severe_bonus)。
- 如果该地已拥有港口管理局(
- 无论哪种情况,霍尔木兹岛都将获得一个持续20年(可叠加延长)的修正
bolstering_hormuz_island。 - 市民阶层(
estate_type:burghers_estate)满意度获得温和加成(estate_satisfaction_mild_bonus)。
- 对霍尔木兹岛(
-
选项 B (
flavor_oma.14.b):- 国家首都获得温和发展度加成。
- 贵族阶层(
estate_type:nobles_estate)满意度获得温和加成。
背景介绍: 在16至17世纪,霍尔木兹岛是波斯湾关键的贸易和战略要地。控制该岛但未将其设为首都的国家,面临着如何利用其潜力的抉择:是投资于岛上的港口设施以强化其贸易地位,还是将资源集中于首都的发展以巩固国内统治基础。这一事件反映了统治者在不同利益集团(市民与贵族)间进行平衡的决策过程。
完整事件代码:
flavor_oma.14 = {
hide_portraits = yes
type = country_event
title = flavor_oma.14.title
desc = flavor_oma.14.desc
fire_only_once = yes
dynamic_historical_event = {
tag = OMA
from = 1500.1.1
to = 1700.1.1
monthly_chance = 5
}
trigger = {
owns = location:hormuz
capital != location:hormuz
}
illustration_tags = {
10 = regular
10 = exterior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
ruler_or_regent ?= {
save_scope_as = target_character
}
location:hormuz = {
save_scope_as = target_location
}
}
option = {
name = flavor_oma.14.a
scope:target_location = {
if = {
limit = {
has_building = building_type:port_authority
any_buildings_in_location = {
building_type = building_type:port_authority
is_at_max_level = no
}
}
change_building_level_in_location = {
building = building_type:port_authority
value = 1
}
change_development = development_mild_bonus
}
else_if = {
limit = {
NOT = { has_building = building_type:port_authority }
}
construct_building = {
building_type = building_type:port_authority
cost_multiplier = 0.5
cost_multiplier_reason = "burghers_cheap_sponsorship"
}
change_development = development_mild_bonus
}
else = {
change_development = development_severe_bonus
change_prosperity = prosperity_severe_bonus
}
add_location_modifier = {
modifier = bolstering_hormuz_island
years = 20
mode = add_and_extend
}
}
add_estate_satisfaction = {
type = estate_type:burghers_estate
value = estate_satisfaction_mild_bonus
}
}
option = {
name = flavor_oma.14.b
capital = {
change_development = development_mild_bonus
}
add_estate_satisfaction = {
type = estate_type:nobles_estate
value = estate_satisfaction_mild_bonus
}
}
}