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flavor_oma.14 霍尔木兹岛的发展

时间范围:1500.1.1 - 1700.1.1(每月 5% 概率)

触发条件

  • 国家拥有霍尔木兹岛(location:hormuz)。
  • 国家首都(capital)不在霍尔木兹岛。

关键效果

  • 选项 A (flavor_oma.14.a)

    • 对霍尔木兹岛(target_location)的影响
      • 如果该地已拥有港口管理局building_type:port_uthority)且未满级,则将其等级提升1级,并获得温和发展度加成development_mild_bonus)。
      • 如果该地没有港口管理局,则以半价(cost_multiplier = 0.5)建造一个,并获得温和发展度加成
      • 如果以上条件均不满足(即港口管理局已满级),则获得显著发展度加成development_severe_bonus)和显著繁荣度加成change_prosperity = prosperity_severe_bonus)。
    • 无论哪种情况,霍尔木兹岛都将获得一个持续20年(可叠加延长)的修正 bolstering_hormuz_island
    • 市民阶层estate_type:burghers_estate)满意度获得温和加成estate_satisfaction_mild_bonus)。
  • 选项 B (flavor_oma.14.b)

    • 国家首都获得温和发展度加成
    • 贵族阶层estate_type:nobles_estate)满意度获得温和加成

背景介绍: 在16至17世纪,霍尔木兹岛是波斯湾关键的贸易和战略要地。控制该岛但未将其设为首都的国家,面临着如何利用其潜力的抉择:是投资于岛上的港口设施以强化其贸易地位,还是将资源集中于首都的发展以巩固国内统治基础。这一事件反映了统治者在不同利益集团(市民与贵族)间进行平衡的决策过程。

完整事件代码

flavor_oma.14 = {
	hide_portraits = yes
	type = country_event
	title = flavor_oma.14.title
	desc = flavor_oma.14.desc

	fire_only_once = yes

	dynamic_historical_event = {
		tag = OMA
		from = 1500.1.1
		to = 1700.1.1
		monthly_chance = 5
	}

	trigger = {
		owns = location:hormuz
		capital != location:hormuz
	}

	illustration_tags = {
        10 = regular
        10 = exterior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		ruler_or_regent ?= {
			save_scope_as = target_character
		}

		location:hormuz = {
			save_scope_as = target_location
		}
	}

	option = {
		name = flavor_oma.14.a

		scope:target_location = {
			if = {
				limit = {
					has_building = building_type:port_authority
					any_buildings_in_location = {
						building_type = building_type:port_authority
						is_at_max_level = no
					}
				}
				change_building_level_in_location = {
					building = building_type:port_authority
					value = 1
				}
				change_development = development_mild_bonus
			}
			else_if = {
				limit = {
					NOT = { has_building = building_type:port_authority }
				}
				construct_building = {
					building_type = building_type:port_authority
					cost_multiplier = 0.5
					cost_multiplier_reason = "burghers_cheap_sponsorship"
				}
				change_development = development_mild_bonus
			}
			else = {
				change_development = development_severe_bonus
				change_prosperity = prosperity_severe_bonus
			}

			add_location_modifier = {
				modifier = bolstering_hormuz_island
				years = 20
				mode = add_and_extend
			}
		}

		add_estate_satisfaction = {
			type = estate_type:burghers_estate
			value = estate_satisfaction_mild_bonus
		}
	}

	option = {
		name = flavor_oma.14.b

		capital = {
			change_development = development_mild_bonus
		}

		add_estate_satisfaction = {
			type = estate_type:nobles_estate
			value = estate_satisfaction_mild_bonus
		}
	}
}