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flavor_nov.35 索洛韦茨基修道院的建立

时间范围:1426.1.1 - 1446.1.1(每月 10% 概率)

触发条件

  • 国家拥有索洛韦茨基(location:solovetsky)地区。
  • 国家宗教为东正教(religion:orthodox)。

关键效果

  • 选项 A:资助修道院!

    • 历史选项:是
    • 效果:
      • 国库减少 3 金币。
      • 教士阶层满意度获得“显著提升”(estate_satisfaction_severe_bonus)。
      • 在索洛韦茨基地区:
        • 增加 0.3 规模的教士人口(文化与宗教同国家主流)。
        • 修道院(building_type:monastery)等级 +1。
        • 东正教修道院(building_type:orthodox_monastery)等级 +1。
  • 选项 B:这些僧侣能自力更生!

    • 效果:
      • 教士阶层满意度获得“轻微提升”(estate_satisfaction_weak_bonus)。
      • 在索洛韦茨基地区:
        • 增加 0.2 规模的教士人口(文化与宗教同国家主流)。
        • 修道院(building_type:monastery)等级 +1。

背景介绍: 在15世纪上半叶,诺夫哥罗德共和国控制着白海沿岸的索洛韦茨基群岛。这片偏远而荒凉的土地吸引了寻求隐修生活的东正教僧侣。诺夫哥罗德政府面临着选择:是投入资源正式资助并发展这个新兴的修道院社区,以巩固宗教影响并取悦教士阶层,还是采取更放任的态度,让修道院依靠自身力量缓慢发展。

完整事件代码

flavor_nov.35 = {
	type = country_event
	fire_only_once = yes
	title = flavor_nov.35.title
	desc = flavor_nov.35.desc
	dynamic_historical_event = {
		tag = NOV
		from = 1426.1.1
		to = 1446.1.1
		monthly_chance = 10
	}
	trigger = {
		owns = location:solovetsky
		religion = religion:orthodox
	}
	immediate = {
		location:solovetsky = {
			save_scope_as = target_location
		}
	}
	#Patronize the monastery!
	option = {
		name = flavor_nov.35.a
		historical_option = yes
		change_gold_effect = { scale = -3 }
		add_estate_satisfaction = { type = estate_type:clergy_estate value = estate_satisfaction_severe_bonus }
		scope:target_location = {
			add_pop = {
				culture = root.culture
				religion = root.religion
				type = pop_type:clergy
				size = 0.3
			}
			change_building_level_in_location = {
				building = building_type:monastery
				value = 1
			}
			change_building_level_in_location = {
				building = building_type:orthodox_monastery
				value = 1
			}
		}
		ai_chance = {
			factor = 1
		}
	}
	#These monks are brave on their own!
	option = {
		name = flavor_nov.35.b
		add_estate_satisfaction = { type = estate_type:clergy_estate value = estate_satisfaction_weak_bonus }
		scope:target_location = {
			add_pop = {
				culture = root.culture
				religion = root.religion
				type = pop_type:clergy
				size = 0.2
			}
			change_building_level_in_location = {
				building = building_type:monastery
				value = 1
			}
		}
		ai_chance = {
			factor = 1
		}
	}
}