flavor_nov.34 诺夫哥罗德贵族议会掌权
时间范围:1400.1.1 - 1450.1.1(每月 5% 概率)
触发条件:
- 国家为诺夫哥罗德(NOV)
- 已采用政府改革:
veche_republic(市民议会共和国) - 政府类型为:
government_type:republic(共和国) - 政府力量大于等于 80
关键效果:
- 选项 A:贵族议会将统治我们的国家!
- 历史选项:是
- 移除政府改革:
veche_republic - 解锁并采用政府改革:
sovet_gospod - 增加阶层满意度:
nobles_estate(贵族阶层):estate_satisfaction_mild_bonusburghers_estate(市民阶层):estate_satisfaction_mild_penaltypeasants_estate(农民阶层):estate_satisfaction_mild_penalty
- 选项 B:不允许贵族攫取更多权力!
- 增加稳定性:
stability_weak_penalty - 增加阶层满意度:
nobles_estate(贵族阶层):estate_satisfaction_mild_penaltyburghers_estate(市民阶层):estate_satisfaction_mild_bonuspeasants_estate(农民阶层):estate_satisfaction_mild_bonus
- 增加稳定性:
背景介绍: 在15世纪初的诺夫哥罗德共和国,传统的市民议会(Veche)制度面临着内部权力结构的挑战。随着国家事务的复杂化和贵族势力的增长,一个由大贵族和富商组成的“领主议会”(Sovet Gospod)开始寻求更大的政治主导权。这一事件反映了诺夫哥罗德从相对民主的市民大会体制,向更为寡头化的贵族统治过渡的关键历史节点。玩家需要决定是顺应贵族势力的崛起,还是维护原有市民与农民阶层的权益,这一选择将深刻影响诺夫哥罗德未来的政治走向和社会稳定。
完整事件代码:
flavor_nov.34 = {
type = country_event
fire_only_once = yes
title = flavor_nov.34.title
desc = flavor_nov.34.desc
dynamic_historical_event = {
tag = NOV
from = 1400.1.1
to = 1450.1.1
monthly_chance = 5
}
trigger = {
has_reform = government_reform:veche_republic
government_type = government_type:republic
government_power >= 80
}
illustration_tags = {
10 = happy
10 = interior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
}
#The Council of Lords shall govern our country!
option = {
name = flavor_nov.34.a
historical_option = yes
remove_reform = government_reform:veche_republic
unlock_government_reform_effect = { type = sovet_gospod }
add_reform = government_reform:sovet_gospod
add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_mild_bonus }
add_estate_satisfaction = { type = estate_type:burghers_estate value = estate_satisfaction_mild_penalty }
add_estate_satisfaction = { type = estate_type:peasants_estate value = estate_satisfaction_mild_penalty }
ai_chance = {
factor = 1
}
}
#Don't allow the Lords to seize more power!
option = {
name = flavor_nov.34.b
add_stability = stability_weak_penalty
add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_mild_penalty }
add_estate_satisfaction = { type = estate_type:burghers_estate value = estate_satisfaction_mild_bonus }
add_estate_satisfaction = { type = estate_type:peasants_estate value = estate_satisfaction_mild_bonus }
ai_chance = {
factor = 1
}
}
}