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flavor_mos.11 圣像画师安德烈·鲁布廖夫登场

时间范围:1380.1.1 - 1430.1.1 (每月 1% 概率)

触发条件

  • 满足以下任一条件即可
    1. 玩家控制 pushkino 地区,并且该地区拥有艺术品 holy_trinity_st_sergius_lavra
    2. 拜占庭帝国 (c:BYZ) 存在,并且其控制 constantinople 地区。

关键效果

  • 选项 A (历史选项)
    • 人物 安德烈·鲁布廖夫 加入玩家国家。
    • 如果玩家拥有 rostov 地区,并且该地区拥有艺术品 holy_trinity_st_sergius_lavra,则将该艺术品的品质提升 5 点。
    • 否则,玩家的社会价值观向 精神主义 (spiritualist) 方向移动。
    • 如果拜占庭帝国存在并控制 constantinople,则 安德烈·鲁布廖夫 的艺术家技能提升 0.03
  • 选项 B
    • 人物 安德烈·鲁布廖夫 加入玩家国家。
    • 玩家主流文化获得 文化传统弱增益
    • 如果拜占庭帝国控制 constantinople,则玩家国家的 神职人员阶层满意度 获得 重度增益
  • 选项 C
    • 玩家获得 威望轻度增益
    • 人物 安德烈·鲁布廖夫 被秘密处决。

背景介绍: 该事件模拟了中世纪晚期俄罗斯最重要的圣像画师安德烈·鲁布廖夫的登场。鲁布廖夫的艺术生涯与莫斯科公国的崛起及东正教艺术的繁荣紧密相连。事件触发条件关联着两个重要的宗教艺术中心:一是莫斯科近郊的圣三一谢尔盖修道院(其所在地 pushkino 拥有《圣三一》圣像艺术品),二是作为东正教传统中心的君士坦丁堡。事件反映了当时俄罗斯艺术界可能受到的本土修道院传统与拜占庭大师影响的双重路径。

完整事件代码

flavor_mos.11 = {
	type = country_event
	fire_only_once = yes
	title = flavor_mos.11.title
	image = "gfx/interface/illustrations/international_organization_types/autocephalous_patriarchate.dds"
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					location:pushkino = {
						any_work_of_art_in_location = {
							this = work_of_art:holy_trinity_st_sergius_lavra
						}
						owner = root
						controller = root
					}
					location:constantinople = {
						owner = c:BYZ
					}
				}
				desc = flavor_mos.11.desc_all_criteria_met
			}
			triggered_desc = {
				trigger = {
					location:pushkino = {
						any_work_of_art_in_location = {
							this = work_of_art:holy_trinity_st_sergius_lavra
						}
						owner = root
						controller = root
					}
				}
				desc = flavor_mos.11.desc_st_sergius_monk
			}
			triggered_desc = {
				trigger = {
					location:constantinople = {
						owner = c:BYZ
					}
				}
				desc = flavor_mos.11.desc_byzantine_master
			}
		}
	}

	dynamic_historical_event = {
		tag = MOS
		tag = RUS
		from = 1380.1.1
		to = 1430.1.1
		monthly_chance = 1
	}
	

	trigger = {

		OR = {
			location:pushkino = {
				any_work_of_art_in_location = {
					this = work_of_art:holy_trinity_st_sergius_lavra
				}
				owner = root
				controller = root
			}
			AND = {
				country_exists = c:BYZ
				location:constantinople = {
					owner = c:BYZ
				}
			}
		}
	}

	immediate = {
		create_character = {
			first_name = name_andrew
			last_name = Rublev
			adm = 27
			dip = 30
			mil = 5
			female = no
			estate = estate_type:clergy_estate
			artist_skill = 0.8
			artist = iconographer
			birth_date = 1360.1.1
			birth_location = location:rostov
			save_scope_as = andrei_rublev
			script = mos_andrei_rublev
			create_in_limbo = yes
		}

		location:pushkino = {
			if = {
				limit = {
					any_work_of_art_in_location = {
						this = work_of_art:holy_trinity_st_sergius_lavra
					}
				}
				save_scope_as = target_location
			}
			else = {
				location:constantinople = {
					save_scope_as = target_location
				}
			}
		}

		root = { save_scope_as = target_root_country }

	}

	option = {
		name = flavor_mos.11.a
		historical_option = yes

		scope:andrei_rublev = { move_country = root }
		location:rostov = {
			if = {
				limit = {
					owner = root
					any_work_of_art_in_location = {
						this = work_of_art:holy_trinity_st_sergius_lavra
					}
				}
				random_work_of_art_in_location = {
					limit = {
						this = work_of_art:holy_trinity_st_sergius_lavra
					}
					change_art_quality = 5
				}
				custom_tooltip = flavor_mos.11.tt2
			}
			else = {
				root = {
					change_societal_value = {
					type = spiritualist_vs_humanist
					value = societal_value_move_to_left
					}
				}
			}
		}

		if = {
			limit = {
				country_exists = c:BYZ
				location:constantinople = {
					owner = c:BYZ
				}
			}
			scope:andrei_rublev = {
				add_artist_skill = 0.03
			}
			custom_tooltip = flavor_mos.11.tt3
		}

		ai_chance = {
			factor = 1
		}
	}

	option = {
		name = flavor_mos.11.b

		scope:andrei_rublev = { move_country = root }
		culture = {
			add_cultural_tradition = cultural_tradition_weak_bonus
		}

		location:constantinople = {
			if = {
				limit = {
					owner = c:BYZ
				}
				root = {
					add_estate_satisfaction = { type = estate_type:clergy_estate value = estate_satisfaction_severe_bonus }
				}
				custom_tooltip = flavor_mos.11.tt4
			}
		}

		ai_chance = {
			factor = 0.5
		}
	}

	option = {
		name = flavor_mos.11.c

		add_prestige = prestige_mild_bonus

		hidden_effect = { kill_character_silently = scope:andrei_rublev }

		ai_chance = {
			factor = 0.5
		}
	}

	historical_info = flavor_mos.11.historical_info

}