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[flavor_mor.16] 伊本·赫勒敦登场

时间范围:1350.1.1 - 1355.1.1(每月 20% 概率)

触发条件

  • 国家处于和平状态 (at_war = no)
  • 国家未处于破产状态 (is_during_bankruptcy = no)

关键效果

  • 选项 A (flavor_mor.16.a) [历史选项]
    • 将人物“伊本·赫勒敦”移动至本国。
    • 社会价值观向“创新”方向移动 (traditionalist_vs_innovative 向右移动)。
    • 损失少量金钱 (change_gold_effect = { scale = -2 })。
  • 选项 B (flavor_mor.16.b)
    • 社会价值观向“传统”方向移动 (traditionalist_vs_innovative 向左移动)。
    • 获得少量威望惩罚 (add_prestige = prestige_weak_penalty)。
    • (隐藏效果)无声地杀死人物“伊本·赫勒敦”。

背景介绍: 此事件模拟了14世纪中叶,著名学者、历史学家和社会学家伊本·赫勒敦(1332-1406)可能被摩洛哥(MOR)统治者招募或接纳的历史情景。伊本·赫勒敦以其开创性的历史哲学著作《历史绪论》而闻名,他的思想对后世的历史学、社会学和经济学产生了深远影响。事件反映了当时北非马格里布地区各政权对知识分子和学者的争夺,以及统治者面临的选择:是接纳新思想并承担成本,还是维持现状。

完整事件代码

flavor_mor.16 = {
	type = country_event
	title = flavor_mor.16.title
	desc = flavor_mor.16.desc
	historical_info = flavor_mor.16.historical_info

	fire_only_once = yes
	dynamic_historical_event = {
		tag = MOR
		from = 1350.1.1
		to = 1355.1.1
		monthly_chance = 20
	}

	trigger = {
		at_war = no
		is_during_bankruptcy = no
	}

	illustration_tags = {
		10 = happy
		10 = interior
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:clergy_estate background = estate_type:clergy_estate }
		create_character = { #https://en.wikipedia.org/wiki/Ibn_Khaldun
			estate = estate_type:clergy_estate
			first_name = name_abu.name_zayd
			last_name = khaldun
			birth_date = 1332.5.27
			birth_location = location:tunis
			artist = philosopher
			artist_skill = 0.8
			script = ibn_khaldun_script
			save_scope_as = target_character
			create_in_limbo = yes
		}
	}

	option = {
		name = flavor_mor.16.a
		historical_option = yes

		scope:target_character = { move_country = root }
		change_societal_value = {
			type = traditionalist_vs_innovative
			value = societal_value_move_to_right
		}
		change_gold_effect = { scale = -2 }
	}
	option = {
		name = flavor_mor.16.b

		change_societal_value = {
			type = traditionalist_vs_innovative
			value = societal_value_move_to_left
		}
		add_prestige = prestige_weak_penalty

		hidden_effect = {
			kill_character_silently = scope:target_character
		}
	}
}