flavor_mor.15 贵族特权与中央集权
时间范围:1340.1.1 - 1375.1.1,每月 1% 概率触发
触发条件:
- 国家处于和平状态 (
at_war = no) - 国家稳定度高于 50 (
stability > 50) - 政府力量高于 80 (
government_power > 80) - 活跃叛军数量不超过 1 支 (
num_rebels <= 1)
关键效果:
- 选项 A (历史选项):
- 获得少量稳定度加成 (
add_stability = stability_mild_bonus) - 所有阶层获得少量满意度加成 (
add_all_estate_satisfaction = { value = estate_satisfaction_mild_bonus })
- 获得少量稳定度加成 (
- 选项 B:
- 社会价值观向“去中心化”方向发生巨大转变 (
change_societal_value = { type = centralization_vs_decentralization value = societal_value_huge_move_to_left }) - 所有阶层满意度遭受巨大惩罚 (
add_all_estate_satisfaction = { value = estate_satisfaction_radical_penalty }) - 稳定度遭受极端惩罚 (
add_stability = stability_extreme_penalty) - 如果存在,则废除三个随机选中的贵族阶层特权 (
revoke_estate_privilege)
- 社会价值观向“去中心化”方向发生巨大转变 (
背景介绍: 在14世纪中期,摩洛哥的统治者面临着巩固王权与平衡国内强大贵族势力之间的经典难题。国家经历了一段相对和平与稳定的时期,政府积累了相当的权威。此事件模拟了君主在此时面临的关键抉择:是选择通过授予特权来安抚贵族阶层,以换取他们的支持与国家的短期稳定;还是采取强硬手段,推行中央集权改革,试图削弱贵族的传统特权与地方权力,此举虽可能带来长期收益,但必将引发贵族阶层的强烈不满,并可能导致国家陷入动荡。
完整事件代码:
flavor_mor.15 = {
hide_portraits = yes
type = country_event
title = flavor_mor.15.title
desc = flavor_mor.15.desc
fire_only_once = yes
dynamic_historical_event = {
tag = MOR
from = 1340.1.1
to = 1375.1.1
monthly_chance = 1
}
trigger = {
at_war = no
stability > 50
government_power > 80
num_rebels <= 1
}
illustration_tags = {
10 = happy
10 = exterior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:burghers_estate }
save_scope_as = target_country
ruler_or_regent ?= { save_scope_as = target_character }
random_estate_privilege = {
limit = {
estate_type = estate_type:nobles_estate
}
save_scope_as = first_privilege
}
random_estate_privilege = {
limit = {
estate_type = estate_type:nobles_estate
this != scope:first_privilege
}
save_scope_as = second_privilege
}
random_estate_privilege = {
limit = {
estate_type = estate_type:nobles_estate
this != scope:first_privilege
this != scope:second_privilege
}
save_scope_as = third_privilege
}
}
option = {
name = flavor_mor.15.a
historical_option = yes
add_stability = stability_mild_bonus
add_all_estate_satisfaction = { value = estate_satisfaction_mild_bonus }
}
option = {
name = flavor_mor.15.b
change_societal_value = {
type = centralization_vs_decentralization
value = societal_value_huge_move_to_left
}
add_all_estate_satisfaction = { value = estate_satisfaction_radical_penalty }
add_stability = stability_extreme_penalty
if = {
limit = { exists = scope:first_privilege }
revoke_estate_privilege = scope:first_privilege
}
if = {
limit = { exists = scope:second_privilege }
revoke_estate_privilege = scope:second_privilege
}
if = {
limit = { exists = scope:third_privilege }
revoke_estate_privilege = scope:third_privilege
}
}
}