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flavor_mei.150 戈特弗里德·西尔伯曼

时间范围:1710.1.1 - 1730.1.1(每月 1% 概率)

触发条件

  • 拥有赛达(Sayda)地区。

关键效果

  • 选项 A (历史选项)
    • 花费 3 金币。
    • 获得温和的宗教影响力加成。
    • 人物“戈特弗里德·西尔伯曼”将加入你的国家。
    • 教士阶层获得温和的满意度加成。
  • 选项 B
    • 教士阶层获得温和的满意度惩罚。
    • (隐藏效果)人物“戈特弗里德·西尔伯曼”将被静默移除。

背景介绍: 戈特弗里德·西尔伯曼是18世纪初萨克森地区著名的管风琴制造师和雕塑家。此事件模拟了这位杰出工匠的登场,他精湛的技艺不仅为教堂制作了高品质的管风琴,也提升了当地的文化与宗教影响力。作为统治者,你可以选择资助这位艺术家,以换取文化和宗教上的益处,或者选择忽视他。

完整事件代码

flavor_mei.150 = { #Gottfried Silbermann
	type = country_event
	title = flavor_mei.150.title
	desc = flavor_mei.150.desc

	fire_only_once = yes

	historical_info = flavor_mei.150.historical_info

	dynamic_historical_event = {
		tag = MEI
		tag = SAX
		from = 1710.1.1
		to = 1730.1.1
		monthly_chance = 1
	}

	image = "gfx/interface/illustrations/institutions/confessionalism.dds"

	immediate = {
		create_character = {
			first_name = name_godfrey
			last_name = Silbermann
			birth_date = 1683.1.14
			birth_location = location:sayda
			culture = culture:saxon
			estate = estate_type:peasants_estate
			artist_skill = { 0.65 0.8 }
			artist = sculptor
			create_in_limbo = yes
			save_scope_as = target_character
		}
	}

	trigger = {
		owns = location:sayda
	}

	option = {
		name = flavor_mei.150.a
		historical_option = yes
		change_gold_effect = { scale = -3 }
		add_religious_influence_if_valid = { VALUE = religious_influence_mild_bonus }
		scope:target_character = {
			move_country = root
		}
		add_estate_satisfaction = { type = estate_type:clergy_estate
			value = estate_satisfaction_mild_bonus
		}
	}

	option = {
		name = flavor_mei.150.b
		add_estate_satisfaction = { type = estate_type:clergy_estate
			value = estate_satisfaction_mild_penalty
		}
		hidden_effect = {
			kill_character_silently = scope:target_character
		}
	}
}