flavor_mei.150 戈特弗里德·西尔伯曼
时间范围:1710.1.1 - 1730.1.1(每月 1% 概率)
触发条件:
- 拥有赛达(Sayda)地区。
关键效果:
- 选项 A (历史选项):
- 花费 3 金币。
- 获得温和的宗教影响力加成。
- 人物“戈特弗里德·西尔伯曼”将加入你的国家。
- 教士阶层获得温和的满意度加成。
- 选项 B:
- 教士阶层获得温和的满意度惩罚。
- (隐藏效果)人物“戈特弗里德·西尔伯曼”将被静默移除。
背景介绍: 戈特弗里德·西尔伯曼是18世纪初萨克森地区著名的管风琴制造师和雕塑家。此事件模拟了这位杰出工匠的登场,他精湛的技艺不仅为教堂制作了高品质的管风琴,也提升了当地的文化与宗教影响力。作为统治者,你可以选择资助这位艺术家,以换取文化和宗教上的益处,或者选择忽视他。
完整事件代码:
flavor_mei.150 = { #Gottfried Silbermann
type = country_event
title = flavor_mei.150.title
desc = flavor_mei.150.desc
fire_only_once = yes
historical_info = flavor_mei.150.historical_info
dynamic_historical_event = {
tag = MEI
tag = SAX
from = 1710.1.1
to = 1730.1.1
monthly_chance = 1
}
image = "gfx/interface/illustrations/institutions/confessionalism.dds"
immediate = {
create_character = {
first_name = name_godfrey
last_name = Silbermann
birth_date = 1683.1.14
birth_location = location:sayda
culture = culture:saxon
estate = estate_type:peasants_estate
artist_skill = { 0.65 0.8 }
artist = sculptor
create_in_limbo = yes
save_scope_as = target_character
}
}
trigger = {
owns = location:sayda
}
option = {
name = flavor_mei.150.a
historical_option = yes
change_gold_effect = { scale = -3 }
add_religious_influence_if_valid = { VALUE = religious_influence_mild_bonus }
scope:target_character = {
move_country = root
}
add_estate_satisfaction = { type = estate_type:clergy_estate
value = estate_satisfaction_mild_bonus
}
}
option = {
name = flavor_mei.150.b
add_estate_satisfaction = { type = estate_type:clergy_estate
value = estate_satisfaction_mild_penalty
}
hidden_effect = {
kill_character_silently = scope:target_character
}
}
}