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flavor_mam.52 阿米尔·侯赛因·库尔迪登场

时间范围:1505.1.1 - 1520.1.1(每月 10% 概率触发)

触发条件

  • 国家拥有变量 mam_enable_exploration_events

关键效果

  • 选项 A (flavor_mam.52.a)
    • 将目标人物移动至本国。
    • 为目标人物随机添加一个“海军上将”类特质。
    • 为目标人物添加持续时间为-1年(即永久)的“拒绝在内阁任职”修正。
  • 选项 B (flavor_mam.52.b)
    • 将目标人物移动至本国。
    • 为目标人物添加“不适合海军指挥”和“不适合陆军指挥”特质。
    • 移除目标人物的“拒绝在内阁任职”修正。
  • 选项 C (flavor_mam.52.c)
    • 为国家添加“海军传统严重增益”。
    • 无声地杀死目标人物。

背景介绍: 此事件模拟了库尔德裔军事人物阿米尔·侯赛因·库尔迪在16世纪初为马穆鲁克苏丹国效力的可能性。他出生于米迪亚特,是一位能力出众的军事指挥官。事件反映了当时马穆鲁克政权吸纳边疆地区精英,尤其是库尔德军事人才,以增强国力的历史背景。玩家的选择将决定这位将领是否为国效力,以及以何种方式影响国家。

完整事件代码

flavor_mam.52 = { #Amir Husain Al-Kurdi
	type = country_event
	title = flavor_mam.52.title
	desc = flavor_mam.52.desc

	fire_only_once = yes

	dynamic_historical_event = {
		tag = MAM
		from = 1505.1.1
		to = 1520.1.1
		monthly_chance = 10
	}

	illustration_tags = {
	10 = regular
	10 = exterior
	}

	immediate = {
		location:midyat ?= {
			create_dynasty_from_location = kurdi_dynasty
		}
		create_character = {
			first_name = name_amir
			last_name = Hussain_al_Kurdi
			birth_date = 1480.2.9
			birth_location = location:midyat
			estate = estate_type:nobles_estate
			adm = 70
			dip = 30
			mil = 90
			dynasty = dynasty:kurdi_dynasty
			culture = culture:kurdish_culture
			save_scope_as = target_character
			create_in_limbo = yes
			religion = religion:sunni
		}
		event_illustration_poptype_effect = { foreground = pop_type:soldiers background = pop_type:soldiers }
	}

	trigger = {
		has_variable = mam_enable_exploration_events
	}

	option = {
		name = flavor_mam.52.a
		scope:target_character = {
			move_country = root
			add_random_trait_from_category = admiral
			add_character_modifier = {
				modifier = refuses_to_serve_in_cabinet
				years = -1
				mode = add_and_extend
			}
		}
	}

	option = {
		name = flavor_mam.52.b
		scope:target_character = {
			move_country = root
			add_trait = trait:unsuited_for_naval_command
			add_trait = trait:unsuited_for_army_command
			remove_character_modifier = refuses_to_serve_in_cabinet
		}
	}

	option = {
		name = flavor_mam.52.c
		add_navy_tradition = navy_tradition_severe_bonus
   		kill_character_silently = scope:target_character
	}
}