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[flavor_mal.8] 军火交易

时间范围
事件为动态历史事件,无固定 fromto 日期,触发概率取决于游戏内条件。

触发条件
事件代码中未直接包含 trigger 字段,具体触发条件需参考游戏内其他相关脚本或事件链。

关键效果

  • 选项 A(历史选项)

    • 拒绝交易
    • 对军火买家(scope:mal_arms_buyer)施加负面外交态度修正:mal_rejected_us_access_to_firearms
    • 7天后触发事件 flavor_mal.10
    • 社会价值观变化:capital_economy_vs_traditional_economy 大幅右移(societal_value_huge_move_to_right
  • 选项 B

    • 接受交易
    • 对军火买家(scope:mal_arms_buyer)施加正面外交态度修正:mal_granted_us_access_to_firearms
    • 军火买家每年向军火卖家(scope:mal_arms_dealer)转移 0.2 年收入(黄金)
    • 7天后触发事件 flavor_mal.9
    • 社会价值观变化:capital_economy_vs_traditional_economy 左移(societal_value_move_to_left

背景介绍
该事件模拟了历史上可能发生的军火贸易谈判。一方作为军火卖家,面临是否向潜在买家出售火器的抉择。接受交易可带来经济收益并改善外交关系,但可能加速传统经济向资本经济的转型;拒绝交易则会损害外交关系,并可能促使买家寻求其他途径获取军火。

完整事件代码

flavor_mal.8 = {
	type = country_event
	title = flavor_mal.8.title
	desc = flavor_mal.8.desc

	image = "gfx/interface/icons/trade_goods/illustrations/icon_goods_firearms.dds"

	option = {
		name = flavor_mal.8.a
		historical_option = yes
		show_as_tooltip = {
			reverse_add_opinion = {
				target = scope:mal_arms_buyer
				modifier = mal_rejected_us_access_to_firearms
			}
		}
		scope:mal_arms_buyer = {
			trigger_event_silently = {
				id = flavor_mal.10
				days = 7
			}
		}
		change_societal_value = { type = capital_economy_vs_traditional_economy value = societal_value_huge_move_to_right }
	}
	#Accept the deal
	option = {
		name = flavor_mal.8.b
		scope:mal_arms_buyer = {
			show_as_tooltip = {
				add_opinion = {
					target = scope:mal_arms_dealer
					modifier = mal_granted_us_access_to_firearms
				}
				transfer_yearly_gold = {
					value = 0.2
					target = scope:mal_arms_dealer
				}
			}
			trigger_event_silently = {
				id = flavor_mal.9
				days = 7
			}
		}
		change_societal_value = { type = capital_economy_vs_traditional_economy value = societal_value_move_to_left }
	}
}